11794 cards found
Nissa Revane

Nissa Revane {2}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
[+1]: You gain 2 life for each Elf you control.
[–7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Loyalty:
2
Related card: Nissa's Chosen
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs {2}{B}{G}

Legendary Planeswalker - Nissa
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.
[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
[–5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Loyalty:
4
Nissa's Defeat

Nissa's Defeat {2}{G}

Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
Nissa's Judgment

Nissa's Judgment {4}{G}

Sorcery
Support 2.
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Nissa, Ascended Animist

Nissa, Ascended Animist {3}{G}{G}{G/P}{G/P}

Legendary Planeswalker - Nissa
Compleated
[+1]: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
[–1]: Destroy target artifact or enchantment.
[–7]: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Loyalty:
7
Nissa, Resurgent Animist

Nissa, Resurgent Animist {2}{G}

Legendary Creature - Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
Nissa, Sage Animist
Nissa, Vastwood Seer

Nissa, Sage Animist

Legendary Planeswalker - Nissa
(Color indicator: Nissa, Sage Animist is green)
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
[–7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Loyalty:
3
Card has other part: Nissa, Vastwood Seer
Nissa, Vastwood Seer
Nissa, Sage Animist

Nissa, Vastwood Seer {2}{G}

Legendary Creature - Elf Scout
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Nissa, Sage Animist
Nissa, Voice of Zendikar

Nissa, Voice of Zendikar {1}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Create a 0/1 green Plant creature token.
[–2]: Put a +1/+1 counter on each creature you control.
[–7]: You gain X life and draw X cards, where X is the number of lands you control.
Loyalty:
3
Nissa, Who Shakes the World

Nissa, Who Shakes the World {3}{G}{G}

Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[–8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty:
5
Niv-Mizzet Reborn

Niv-Mizzet Reborn {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6/6
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6
Niv-Mizzet, Parun

Niv-Mizzet, Parun {U}{U}{U}{R}{R}{R}

Legendary Creature - Dragon Wizard
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
5/5
Niv-Mizzet, Visionary

Niv-Mizzet, Visionary {4}{U}{R}

Legendary Creature - Dragon Wizard
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Ravnica's sharpest mind and its biggest ego.
5/5
Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land
{T}: Add {C}.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
No One Will Hear Your Cries

No One Will Hear Your Cries

Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
"Your companions were lucky to have died first."
  • Archenemy: Nicol Bolas Schemes
No Quarter

No Quarter {3}{R}

Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.
  • Tempest
No Rest for the Wicked

No Rest for the Wicked {1}{B}

Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
No Secret Is Hidden from Me

No Secret Is Hidden from Me

Scheme
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
"I will sink my teeth into the depths of your mind and devour all that is precious to you."
  • Duskmourn: House of Horror Commander
No Way Out (Playtest)

No Way Out (Playtest)

Plane - Duskmourn
No Way Out enters with three dread counters.
You can never leave — If a player would planeswalk while this plane has dread counters, chaos ensues instead.
Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.
  • Black Lotus Unknown Planechase
No Witnesses

No Witnesses {2}{W}{W}

Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures.
When cunning fails, there's always violence.
  • Murders at Karlov Manor Promos 27p 27s
  • Murders at Karlov Manor 27 390
No-Regrets Egret

No-Regrets Egret {1}{U}

Creature - Bird Scout
Flying
Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)
2/2
  • Mystery Booster 2
Noble Banneret

Noble Banneret {2}{W}{W}

Creature - Human Knight
Draft this card face up.
As you draft a creature card, you may reveal it, note its name, then turn this card face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
3/3
  • Conspiracy: Take the Crown
Noble Benefactor

Noble Benefactor {2}{U}

Creature - Human Cleric
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2
Noble Heritage

Noble Heritage {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 35 478