7780 cards found
The Odd Acorn Gang

The Odd Acorn Gang {3}{B}{G}

Legendary Creature - Squirrel Warrior
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
5/5
  • Bloomburrow Commander 7 43
The Omenkeel
Cosima, God of the Voyage

The Omenkeel {1}{U}

Legendary Artifact - Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
3/3
Card has other part: Cosima, God of the Voyage
The One Ring

The One Ring {4}

Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring (Alchemy)
The Ozolith

The Ozolith {1}
(Argonath, Pillars of the Kings)

Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
The Pandorica

The Pandorica {2}{W}

Legendary Artifact
You may choose not to untap The Pandorica during your untap step.
{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
The Parting of the Ways

The Parting of the Ways {4}{R}{R}

Enchantment - Saga
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
  • Doctor Who 91 696
The Phasing of Zhalfir

The Phasing of Zhalfir {2}{U}{U}

Enchantment - Saga
Read ahead
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
The Pride of Hull Clade

The Pride of Hull Clade {10}{G}

Legendary Creature - Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2/15
The Prismatic Bridge
Esika, God of the Tree

The Prismatic Bridge {W}{U}{B}{R}{G}

Legendary Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
The end of us all.
Card has other part: Esika, God of the Tree
The Prismatic Piper

The Prismatic Piper {5}

Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner
It is everything and nothing.
3/3
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship {4}{W}{W}

Legendary Artifact - Vehicle
Flying
Whenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
6/6
The Rack

The Rack {1}

Artifact
As The Rack enters, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Invented in Mishra's earlier days, the rack was once his most feared creation.
Related card: Golgothian Sylex
The Rani

The Rani {1}{U}{B}{R}

Legendary Creature - Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
The Raven Man

The Raven Man {1}{B}

Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2/1
The Raven's Warning

The Raven's Warning {1}{W}{U}

Enchantment - Saga
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.
The Reality Chip

The Reality Chip {1}{U}

Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U}
0/4
The Red Terror

The Red Terror {3}{R}

Legendary Creature - Tyranid
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4/3
  • Warhammer 40,000 Commander 83 83★
The Restoration of Eiganjo
Architect of Restoration

The Restoration of Eiganjo {2}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Architect of Restoration
The Ring Goes South

The Ring Goes South {3}{G}

Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Related cards: The Ring The Ring Tempts You
The Ringhart Crest
Kolvori, God of Kinship

The Ringhart Crest {1}{G}

Legendary Artifact
As The Ringhart Crest enters, choose a creature type.
{T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Kolvori's love for her family knows no bounds.
Card has other part: Kolvori, God of Kinship
The Royal Scions

The Royal Scions {1}{U}{R}

Legendary Planeswalker - Will Rowan
[+1]: Draw a card, then discard a card.
[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.
[–8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Loyalty:
5
The Ruinous Powers

The Ruinous Powers {2}{B}{R}

Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
  • Warhammer 40,000 Commander 139 139★
The Scarab God

The Scarab God {3}{U}{B}

Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5/5
The Scorpion God

The Scorpion God {3}{B}{R}

Legendary Creature - God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6/5
The Sea Devils

The Sea Devils {2}{G}

Enchantment - Saga
I, II — Create a 2/2 green Alien Salamander creature token with islandwalk.
III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
  • Doctor Who 108 713