7419 cards found
True Polymorph

True Polymorph {4}{U}{U}

Instant
Target artifact or creature becomes a copy of another target artifact or creature.
Maybe a little too convincing.
True-Faith Censer

True-Faith Censer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
True-Name Nemesis

True-Name Nemesis {1}{U}{U}

Creature - Merfolk Rogue
As this creature enters, choose a player.
This creature has protection from the chosen player.
3/1
Trusted Advisor

Trusted Advisor {U}

Creature - Human Advisor
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Some of Minamo's students claimed he was as old as the knowledge he dispensed.
1/2
  • Saviors of Kamigawa
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Truth or Dare

Truth or Dare {1}{U}{U}

Sorcery
Target opponent chooses one —
• Truth — That player plays with their hand revealed for the rest of the game.
• Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
Truth or Tale

Truth or Tale {1}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
  • Time Spiral
Tsabo's Web

Tsabo's Web {2}

Artifact
When this artifact enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Tumble Magnet

Tumble Magnet {3}

Artifact
This artifact enters with three charge counters on it.
{T}, Remove a charge counter from this artifact: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Tune the Narrative

Tune the Narrative {U}

Instant
Draw a card. You get {E}{E}.
"The kami whisper of other worlds, brimming with stories untold. It would take a lifetime to learn them. A lifetime well spent."
  • Modern Horizons 3 75 403
Tunnel Surveyor

Tunnel Surveyor {2}{U}

Creature - Human Detective
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver of disquiet as his glimmer disappeared into the darkness ahead.
2/2
  • Duskmourn: House of Horror
Tunnel Vision

Tunnel Vision {5}{U}

Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
  • Ravnica: City of Guilds
Turbulent Dreams

Turbulent Dreams {U}{U}

Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Laquatus dreams of seizing control.
  • Torment
Turn

Turn {2}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part: Burn
Turn Aside

Turn Aside {U}

Instant
Counter target spell that targets a permanent you control.
"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."
—Tamiyo
Turn into a Pumpkin

Turn into a Pumpkin {3}{U}

Instant
Return target nonland permanent to its owner's hand. Draw a card.
Adamant — If at least three blue mana was spent to cast this spell, create a Food token.
  • Throne of Eldraine
Turn the Tide

Turn the Tide {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"Let their mindless armies come and face the might of genius."
—Varil, Neurok partisan
Turn to Frog

Turn to Frog {1}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
Turn to Mist

Turn to Mist {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Did you expect me to dodge? How quaint."
—Olka, mistmeadow witch
Turnabout

Turnabout {2}{U}{U}

Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Turtleshell Changeling

Turtleshell Changeling {3}{U}

Creature - Shapeshifter
Changeling
{1}{U}: Switch this creature's power and toughness until end of turn.
A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.
1/4
Twenty-Toed Toad

Twenty-Toed Toad {3}{U}

Creature - Frog Wizard
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
3/3
  • The List
  • Bloomburrow Commander 16 51
Twice Upon a Time

Twice Upon a Time {4}{U}{U}

Sorcery
Cast this spell only if you control two or more Doctors.
Take an extra turn after this one. Exile Twice Upon a Time.
Card has other part: Unlikely Meeting
  • Doctor Who 61a 666a
Twiddle

Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Twincast

Twincast {U}{U}

Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.