2611 cards found
Embodiment of Insight

Embodiment of Insight {4}{G}

Creature - Elemental
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/4
Emerald Charm

Emerald Charm {G}

Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Emergency Powers

Emergency Powers {5}{W}{U}

Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Emeria Shepherd

Emeria Shepherd {5}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
Emrakul, the World Anew

Emrakul, the World Anew {12}

Legendary Creature - Eldrazi
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six {C}.
12/12
Encircling Fissure

Encircling Fissure {2}{W}

Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—{4}{W}
Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Energy Bolt

Energy Bolt {X}{R}{W}

Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Life and death are two faces of the same coin.
  • Mirage
Energy Chamber

Energy Chamber {2}

Artifact
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Engineered Might

Engineered Might {3}{G}{W}

Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Ensnared by the Mara

Ensnared by the Mara {2}{R}{R}

Sorcery
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Entomber Exarch

Entomber Exarch {2}{B}{B}

Creature - Phyrexian Cleric
When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
2/2
Related card: March Toward Perfection
Epicenter

Epicenter {4}{R}

Sorcery
Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not.
  • Odyssey
Epistolary Librarian

Epistolary Librarian {2}{W}{U}

Creature - Astartes Wizard
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."
3/4
  • Warhammer 40,000 Commander 118 118★
Era of Enlightenment
Hand of Enlightenment

Era of Enlightenment {1}{W}

Enchantment - Saga
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Hand of Enlightenment
  • Kamigawa: Neon Dynasty
Eradicator Valkyrie

Eradicator Valkyrie {2}{B}{B}

Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers
Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker.
4/3
Erebos's Intervention

Erebos's Intervention {X}{B}

Instant
Choose one —
• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.
"I bring a death none can escape."
Errant Ephemeron

Errant Ephemeron {6}{U}

Creature - Illusion
Flying
Suspend 4—{1}{U}
4/4
Ertai Resurrected

Ertai Resurrected {2}{U}{B}

Legendary Creature - Phyrexian Human Wizard
Flash
When Ertai Resurrected enters the battlefield, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
3/2
Escape Detection

Escape Detection {1}{U}{U}

Instant
Freerunning—Return a blue creature you control to its owner's hand.
Return target creature to its owner's hand.
Draw a card.
  • Assassin's Creed 18 191
Escape Velocity

Escape Velocity {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Escape — {1}{R}, Exile two other cards from your graveyard.
"Not even death can catch me now!"
  • Theros Beyond Death
Esper Charm

Esper Charm {W}{U}{B}

Instant
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
"Thoughts are commodities. Someone will pay a good price for them. Even ones as simplistic as yours . . ."
—Ennor, mentalist
Etched Champion

Etched Champion {3}

Artifact Creature - Soldier
Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.
Its predecessors were etched with the wisdom of ancients; its own etchings bear warnings of a future fraught with war.
2/2
Etched Host Doombringer

Etched Host Doombringer {4}{B}

Creature - Phyrexian Demon
When Etched Host Doombringer enters the battlefield, choose one —
• Target opponent loses 2 life and you gain 2 life.
• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
3/5
  • March of the Machine