3502 cards found
Crystal Seer

Crystal Seer {4}{U}

Creature - Vedalken Wizard
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.
"Surprise is a useless, untidy emotion—the plaything of goblins and fools."
2/2
  • Guildpact
Cultbrand Cinder

Cultbrand Cinder {4}{B/R}

Creature - Elemental Shaman
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
"Your seared flesh will be the first step in your journey to dark enlightenment."
3/3
  • Shadowmoor
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Culvert Ambusher

Culvert Ambusher {3}{G}{G}

Creature - Wurm Horror
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise {4}{G}
The bite at the end of the tunnel.
4/5
  • Murders at Karlov Manor 158 351
Cunning Coyote

Cunning Coyote {1}{R}

Creature - Coyote
Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot {1}{R}
2/2
  • Outlaws of Thunder Junction
Cunning Geysermage

Cunning Geysermage {2}{U}

Creature - Human Wizard
Kicker {2}{U}
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
"Come on, Skitch, we'll lose them in the geyserfield."
3/2
  • Zendikar Rising
Curse of Marit Lage

Curse of Marit Lage {3}{R}{R}

Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
—Halvor Arenson, Kjeldoran Priest
  • Ice Age
Cursed Courtier

Cursed Courtier {2}{W}

Creature - Human Noble
Lifelink
When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it.
It was the first and last time anyone attempted to levy a tax on the witches of Dunbarrow.
3/3
  • Wilds of Eldraine
Custodi Lich

Custodi Lich {3}{B}{B}

Creature - Zombie Cleric
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
"Keeping order is a task too important to relinquish in death."
—Abrado, Custodi priest
4/2
Custodi Squire

Custodi Squire {4}{W}

Creature - Spirit Cleric
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3/3
Cyberdrive Awakener

Cyberdrive Awakener {5}{U}

Artifact Creature - Construct
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4/4
Cyclone Summoner

Cyclone Summoner {5}{U}{U}

Creature - Giant Wizard
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.
7/7
Cyclops Electromancer

Cyclops Electromancer {4}{R}

Creature - Cyclops Wizard
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Every storm has an eye.
4/2
Cyclops Superconductor

Cyclops Superconductor {1}{U}{R}

Creature - Cyclops Wizard
Prowess
When Cyclops Superconductor enters the battlefield, you get {E}{E}{E}.
When Cyclops Superconductor dies, you may pay {E}{E}{E}. When you do, Cyclops Superconductor deals damage equal to its power to any target.
2/2
  • Modern Horizons 3
Cytoplast Root-Kin

Cytoplast Root-Kin {2}{G}{G}

Creature - Elemental Mutant
Graft 4
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
0/0
D00-DL, Caricaturist

D00-DL, Caricaturist {6}

Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1/1
Dagger Caster

Dagger Caster {3}{R}

Creature - Lizard Rogue
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
"Keep coming. I have knives enough for everyone."
2/3
Dakmor Ghoul

Dakmor Ghoul {2}{B}{B}

Creature - Zombie
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Cursed be the sickly forms that err from honest Nature's rule!"
—Alfred, Lord Tennyson, "Locksley Hall"
2/2
  • Starter 1999
Dakmor Lancer

Dakmor Lancer {4}{B}{B}

Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
Dalek Drone

Dalek Drone {3}{B}{B}

Artifact Creature - Dalek
Flying, menace
Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
"Elevate."
3/3
Dance of Many

Dance of Many {U}{U}
(Dance Battle)

Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dance of the Dead

Dance of the Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Danitha, Benalia's Hope

Danitha, Benalia's Hope {4}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4/4
Darigaaz's Caldera

Darigaaz's Caldera

Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G}.
Darigaaz's Whelp

Darigaaz's Whelp {1}{B}

Creature - Dragon
Kicker {1}{R}
Flying
Whenever you draw a Dragon card, it perpetually gets +1/+1.
When Darigaaz's Whelp enters the battlefield, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1.
2/1
  • Alchemy: Dominaria