10576 cards found
Azor's Gateway
Sanctum of the Sun

Azor's Gateway {2}

Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Card has other part: Sanctum of the Sun
Azor, the Lawbringer

Azor, the Lawbringer {2}{W}{W}{U}{U}

Legendary Creature - Sphinx
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6/6
Azorius Chancery

Azorius Chancery

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Azorius Charm

Azorius Charm {W}{U}

Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Azorius Guildgate

Azorius Guildgate

Land - Gate
This land enters tapped.
{T}: Add {W} or {U}.
"If the populace fears our authority, then I'd say we have an appropriately sensible populace."
—Dovin Baan
Azorius Guildmage

Azorius Guildmage {W/U}{W/U}

Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability.
2/2
Azorius Herald

Azorius Herald {2}{W}

Creature - Spirit
This creature can't be blocked.
When this creature enters, you gain 4 life.
When this creature enters, sacrifice it unless {U} was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
2/1
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
Related card: Relics of the Rubblebelt
Azra Bladeseeker

Azra Bladeseeker {2}{R}

Creature - Azra Warrior
When this creature enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.
"Never get too attached to a weapon. You must allow a better one to find its way to you."
3/2
Azra Oddsmaker

Azra Oddsmaker {1}{B}{R}

Creature - Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
"I never give odds on my own fights. Unless, of course, you want to bet against me . . ."
3/3
Azure Beastbinder

Azure Beastbinder {1}{U}

Creature - Rat Rogue
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
1/3
  • Bloomburrow Promos 41p 41s
  • Bloomburrow 41 302
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}
(Miku, Lost but Singing)

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
"With every step, I discover a new stage. With every breath, a new song."
1/2
Baba Lysaga, Night Witch

Baba Lysaga, Night Witch {1}{B}{G}

Legendary Creature - Human Warlock
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Better the cold night than her warm hospitality.
3/3
Back to Basics

Back to Basics {2}{U}

Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Backlash

Backlash {1}{B}{R}

Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Darigaaz decided his foe would be more useful as a weapon.
Backwoods Survivalists

Backwoods Survivalists {3}{G}

Creature - Human Warrior
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.
4/3
Bad Deal

Bad Deal {4}{B}{B}

Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
There are still places where a smile and a handshake are all you need to seal a deal.
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Badlands

Badlands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Baffling End

Baffling End {1}{W}

Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.
When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
There's no prepared like overprepared.
Bahamut, Warden of Light
Dion, Bahamut's Dominant

Bahamut, Warden of Light

Legendary Enchantment Creature - Saga Dragon
(Color indicator: Bahamut, Warden of Light is white)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield.
Flying
5/5
Card has other part: Dion, Bahamut's Dominant
Baird, Steward of Argive

Baird, Steward of Argive {2}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
Bake into a Pie

Bake into a Pie {2}{B}{B}

Instant
Destroy target creature. Create a Food token.
"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."
Bala Ged Recovery
Bala Ged Sanctuary

Bala Ged Recovery {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"Always have a backup plan."
—Doral, Bala Ged guide
Card has other part: Bala Ged Sanctuary