1576 cards found
Invasion of Kylem
Valor's Reach Tag Team

Invasion of Kylem {2}{R}{W}

Battle - Siege
When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Defense: 5
Card has other part: Valor's Reach Tag Team
  • March of the Machine
Invasion of Lorwyn
Winnowing Forces

Invasion of Lorwyn {4}{B}{G}

Battle - Siege
When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
Defense: 5
Card has other part: Winnowing Forces
  • March of the Machine
Invasion of New Capenna
Holy Frazzle-Cannon

Invasion of New Capenna {W}{B}

Battle - Siege
When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Defense: 4
Card has other part: Holy Frazzle-Cannon
  • March of the Machine
Invasion of Pyrulea
Gargantuan Slabhorn

Invasion of Pyrulea {G}{U}

Battle - Siege
When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Defense: 4
Card has other part: Gargantuan Slabhorn
  • March of the Machine
Invasion of Tolvada
The Broken Sky

Invasion of Tolvada {3}{W}{B}

Battle - Siege
When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.
Defense: 5
Card has other part: The Broken Sky
Invasion of the Giants

Invasion of the Giants {U}{R}

Enchantment - Saga
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs {2} less to cast.
  • Kaldheim
Invent

Invent {4}{U}{R}

Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Card has other part: Invert
  • Guilds of Ravnica
Inventory Management

Inventory Management {R}{W}

Instant
Split second
For each Aura and Equipment you control, you may attach it to a creature you control.
Constant danger requires constant preparedness.
Invert

Invert {U/R}

Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Card has other part: Invent
  • Guilds of Ravnica
Invert Polarity

Invert Polarity {U}{U}{R}

Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg."
—Ral Zarek
Invert the Skies

Invert the Skies {3}{G/U}

Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell.
  • Eventide
Invoke the Firemind

Invoke the Firemind {X}{U}{U}{R}

Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Inzerva, Master of Insights

Inzerva, Master of Insights {1}{2/U}{2/R}

Legendary Planeswalker - Inzerva
[+2]: Draw two cards, then discard a card.
[–2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
[–4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Loyalty:
4
  • 2017 Heroes of the Realm
Ionize

Ionize {1}{U}{R}

Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
"Countermagic is a simple process of breaking matter into its elementary particles."
Related card: Izzet Polarizer
Iroas's Champion

Iroas's Champion {1}{R}{W}

Creature - Human Soldier
Double strike
Accustomed to battling before an audience in the arena, Iroas's champions know how to put on a good show.
2/2
Iroas, God of Victory

Iroas, God of Victory {2}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
7/4
Iron Man, Titan of Innovation

Iron Man, Titan of Innovation {3}{U}{R}

Legendary Artifact Creature - Human Hero
Flying, haste
Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
4/4
  • Secret Lair Drop
It Came from Planet Glurg

It Came from Planet Glurg {X}{X}{G}{U}

Legendary Creature - Alien Ooze
You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
A sludge with a grudge.
0/0
Ivy, Gleeful Spellthief

Ivy, Gleeful Spellthief {G}{U}

Legendary Creature - Faerie Rogue
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy.
2/1
Izoni, Center of the Web

Izoni, Center of the Web {4}{B}{G}

Legendary Creature - Elf Detective
Menace
Whenever Izoni, Center of the Web enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
5/4
  • Murders at Karlov Manor Promos 209p 209s
  • Murders at Karlov Manor 209 362
Izoni, Thousand-Eyed

Izoni, Thousand-Eyed {2}{B}{B}{G}{G}

Legendary Creature - Elf Shaman
Undergrowth — When Izoni, Thousand-Eyed enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
{B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
2/3
Izzet Charm

Izzet Charm {U}{R}

Instant
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Izzet Chronarch

Izzet Chronarch {3}{U}{R}

Creature - Human Wizard
When Izzet Chronarch enters, return target instant or sorcery card from your graveyard to your hand.
He ensures not only whether but also when and where the lightning strikes twice.
2/2
Izzet Generatorium

Izzet Generatorium {U}{R}

Artifact
If you would get one or more {E}, you get that many plus one {E} instead.
{T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
  • Modern Horizons 3 191 515
Izzet Guildmage

Izzet Guildmage {U/R}{U/R}

Creature - Human Wizard
{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2/2