1206 cards found
Lumberknot

Lumberknot {2}{G}{G}

Creature - Treefolk
Hexproof
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Animated by geists fused in its oak, it hungers for more life to add to its core.
1/1
Lunar Force

Lunar Force {2}{U}

Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
"Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide."
  • Eldritch Moon
Lunar Mystic

Lunar Mystic {2}{U}{U}

Creature - Human Wizard
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
"I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage
2/2
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Lunarch Mantle

Lunarch Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
Lupine Prototype

Lupine Prototype {2}

Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
—Stitcher Geralf
5/5
Maalfeld Twins

Maalfeld Twins {5}{B}

Creature - Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
"Who am I to break up a family?"
—Gisa the Mad
4/4
Macabre Waltz

Macabre Waltz {1}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Liliana is never one to follow someone else's lead.
Mad Prophet

Mad Prophet {3}{R}

Creature - Human Shaman
Haste
{T}, Discard a card: Draw a card.
"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"
2/2
Magmatic Chasm

Magmatic Chasm {1}{R}

Sorcery
Creatures without flying can't block this turn.
The Needle's Eye, a seldom-used passage that winds through Stensia's mountains, carries travelers close to Ashmouth—too close, some would argue.
Magnifying Glass

Magnifying Glass {3}

Artifact
{T}: Add {C}.
{4}, {T}: Investigate.
Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.
Related card: Agency Outfitter
Make Mischief

Make Mischief {2}{R}

Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
A tidy desk is as good as an invitation.
Make a Wish

Make a Wish {3}{G}

Sorcery
Return two cards at random from your graveyard to your hand.
In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.
  • Innistrad
Makeshift Mauler

Makeshift Mauler {3}{U}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
4/5
Malevolent Whispers

Malevolent Whispers {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R}
Malicious Intent

Malicious Intent {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Target creature can't block this turn."
As peace returned to Thraben, some cathars made the mistake of letting down their guard.
  • Avacyn Restored
Malignus

Malignus {3}{R}{R}

Creature - Elemental Spirit
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.
*/*
Manic Scribe

Manic Scribe {1}{U}

Creature - Human Wizard
When Manic Scribe enters, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0/3
Manor Gargoyle

Manor Gargoyle {5}

Artifact Creature - Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Nothing could break it but the fall.
4/4
  • Innistrad
Manor Skeleton

Manor Skeleton {1}{B}

Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.
1/1
  • Innistrad
Markov Blademaster

Markov Blademaster {1}{R}{R}

Creature - Vampire Warrior
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
1/1
Markov Crusader

Markov Crusader {4}{B}

Creature - Vampire Knight
Lifelink
Markov Crusader has haste as long as you control another Vampire.
The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.
4/3
Markov Dreadknight

Markov Dreadknight {3}{B}{B}

Creature - Vampire Knight
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
3/3
Markov Patrician

Markov Patrician {2}{B}

Creature - Vampire
Lifelink
Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
3/1
  • Innistrad
Markov Warlord

Markov Warlord {5}{R}

Creature - Vampire Warrior
Haste
When Markov Warlord enters, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
4/4