664 cards found
Wild Beastmaster

Wild Beastmaster {2}{G}

Creature - Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
"When they covered the world in city, all they did was give themselves nowhere to run."
1/1
Wildwood Rebirth

Wildwood Rebirth {1}{G}

Instant
Return target creature card from your graveyard to your hand.
In Ravnica, there are maladies far more difficult to treat than death.
  • Gatecrash
Willing

Willing {1}{W}{B}

Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse
Card has other part: Ready
  • Dragon's Maze
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.
2/2
Wojek Halberdiers

Wojek Halberdiers {R}{W}

Creature - Human Soldier
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.
3/2
  • Gatecrash
Woodlot Crawler

Woodlot Crawler {U}{B}

Creature - Insect
Forestwalk
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent
2/1
  • Dragon's Maze
Worldspine Wurm

Worldspine Wurm {8}{G}{G}{G}

Creature - Wurm
Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15/15
Wrecking Ogre

Wrecking Ogre {4}{R}

Creature - Ogre Warrior
Double strike
Bloodrush{3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.
3/3
  • Gatecrash
Zameck Guildmage

Zameck Guildmage {G}{U}

Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Zanikev Locust

Zanikev Locust {5}{B}

Creature - Insect
Flying
Scavenge {2}{B}{B}
3/3
  • Return to Ravnica
Zarichi Tiger

Zarichi Tiger {3}{W}

Creature - Cat
{1}{W}, {T}: You gain 2 life.
"The taming and consecration of these creatures is evidence of our faith."
—Resimir, Zarichi Temple priest
2/3
  • Gatecrash
Zhur-Taa Ancient

Zhur-Taa Ancient {3}{R}{G}

Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.
7/5
  • Dragon's Maze
Zhur-Taa Druid

Zhur-Taa Druid {R}{G}

Creature - Human Druid
{T}: Add {G}.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
"Only the decadent think magic should be pristine and without cost."
1/1
Zhur-Taa Swine

Zhur-Taa Swine {3}{R}{G}

Creature - Boar
Bloodrush{1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.
5/4