11526 cards found
Night Out in Vegas

Night Out in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Buffet — Create three Food tokens.
• See a Show — Create two 2/2 white Performer creature tokens.
• Play Games — Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
• Go to Sleep — You lose 15 life. Sacrifice Night Out in Vegas.
  • Unknown Event
Night Shift of the Living Dead

Night Shift of the Living Dead {3}{B}

Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
At the Astrotorium, even the dead make a living wage.
  • Unfinity 81 367
Night Soil

Night Soil {G}{G}

Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the thallids only encouraged them.
Night of Souls' Betrayal

Night of Souls' Betrayal {2}{B}{B}

Legendary Enchantment
All creatures get -1/-1.
Night of the Flying Merfolk

Night of the Flying Merfolk {2}{U}

Enchantment - Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I - Create two 1/1 blue Merfolk creature tokens.
II - Put a flying counter on each tapped creature you control.
III - Draw a card for each creature you control that dealt combat damage to a player this turn.
  • Mystery Booster 2
Night's Whisper

Night's Whisper {1}{B}

Sorcery
You draw two cards and you lose 2 life.
"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"
—Vraska
Nightclub Bouncer

Nightclub Bouncer {2}{U}{U}

Creature - Human Rogue
Flash
When Nightclub Bouncer enters, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast."
2/3
  • Alchemy: New Capenna
Nighteyes the Desecrator

Nighteyes the Desecrator

Legendary Creature - Rat Wizard
(Nighteyes the Desecrator keeps color and mana cost of Nezumi Graverobber when flipped)
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
Card has other part: Nezumi Graverobber
Nightfire Giant

Nightfire Giant {4}{B}

Creature - Zombie Giant
Nightfire Giant gets +1/+1 as long as you control a Mountain.
{4}{R}: Nightfire Giant deals 2 damage to any target.
Nightfire turns the greatest weakness of the undead into formidable strength.
4/3
Nightguard Patrol

Nightguard Patrol {2}{W}

Creature - Human Soldier
First strike, vigilance
2/1
Nighthawk Scavenger

Nighthawk Scavenger {1}{B}{B}

Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Under Drana's leadership, vampires are finding new strength in unity.
1+*/3
Nighthowler

Nighthowler {1}{B}{B}

Enchantment Creature - Horror
Bestow {2}{B}{B}
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare Moon
Princess Luna

Nightmare Moon {4}{B}{B}

Legendary Creature - Alicorn
Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
{6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
"The night. . . will last. . .forever!"
6/6
Card has other part: Princess Luna
  • Ponies: The Galloping
Nightmare Shepherd

Nightmare Shepherd {2}{B}{B}

Enchantment Creature - Demon
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4/4
Nightscape Battlemage

Nightscape Battlemage {2}{B}

Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R}
When Nightscape Battlemage enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters, if it was kicked with its {2}{R} kicker, destroy target land.
2/2
Nightshade Harvester

Nightshade Harvester {3}{B}

Creature - Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
2/2
Nightshade Peddler

Nightshade Peddler {1}{G}

Creature - Human Druid
Soulbond
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1/1
Nightwind Glider

Nightwind Glider {2}{W}

Creature - Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1
Nihil Spellbomb

Nihil Spellbomb {1}

Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Nikko-Onna

Nikko-Onna {2}{W}

Creature - Spirit
When Nikko-Onna enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2/2
Niko Aris

Niko Aris {X}{W}{U}{U}

Legendary Planeswalker - Niko
When Niko Aris enters, create X Shard tokens.
[+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
[–1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
[–1]: Create a Shard token.
Loyalty:
3
Niko, Light of Hope

Niko, Light of Hope {2}{W}{U}

Legendary Creature - Human Wizard
When Niko, Light of Hope enters, create two Shard tokens.
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
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Nils, Discipline Enforcer

Nils, Discipline Enforcer {2}{W}

Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2/2
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Nim Mongoose

Nim Mongoose {B}

Creature - Zombie Mongoose
Shroud (This creature can't be the target of spells or abilities.)
Nim Mongoose enters the battlefield tapped.
Threshold — Nim Mongoose gets +1/+0 for each artifact you control as long as seven or more cards are in your graveyard.
2/1
  • Unknown Event