7389 cards found where the card has an old-style frame (1993 or 1997)
Trade Caravan

Trade Caravan {W}

Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1
Related card: Apocalypse Chime
  • Homelands — 19a 19b
Trade Routes

Trade Routes {1}{U}

Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.
Trade Secrets

Trade Secrets {1}{U}{U}

Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Tradewind Rider

Tradewind Rider {3}{U}

Creature - Spirit
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
Trading Post

Trading Post {4}

Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Tragic Poet

Tragic Poet {W}

Creature - Human
{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
"I would weep, but my tears have been stolen; I would shout, but my voice has been taken. Thus, I write."
1/1
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
Tragic Trajectory

Tragic Trajectory {B}

Sorcery
Target creature gets -2/-2 until end of turn.
Void — That creature gets -10/-10 until end of turn instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
"Rejoice, and know all will join you soon."
—Calnan, Monoist assassin
Trailblazer

Trailblazer {2}{G}{G}

Instant
Target creature can't be blocked this turn.
"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
  • Ice Age
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
Armodons are trained to step on things. Enemy things.
3/3
Trained Cheetah

Trained Cheetah {2}{G}

Creature - Cat
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
"[King Mulu's cheetahs] came riding on the winds, charging, with fangs bared and claws flexed."
2/2
  • Portal Three Kingdoms
Trained Jackal

Trained Jackal {G}

Creature - Jackal
To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal.
1/2
  • Portal Three Kingdoms
Trained Orgg

Trained Orgg {6}{R}

Creature - Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
Trained Pronghorn

Trained Pronghorn {1}{W}

Creature - Antelope
Discard a card: Prevent all damage that would be dealt to this creature this turn.
"The desert asked the Ancestor for children, and the antelope were born."
—Nomad myth
1/1
  • Judgment
Tranquil Domain

Tranquil Domain {1}{G}

Instant
Destroy all non-Aura enchantments.
"An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi."
—Afari, Tales
  • Mirage
Tranquil Grove

Tranquil Grove {1}{G}

Enchantment
{1}{G}{G}: Destroy all other enchantments.
Tranquil Path

Tranquil Path {4}{G}

Sorcery
Destroy all enchantments.
Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.
  • Apocalypse
Tranquil Thicket

Tranquil Thicket

Land
This land enters tapped.
{T}: Add {G}.
Cycling {G}
Tranquility

Tranquility {2}{G}

Sorcery
Destroy all enchantments.
Transcendence

Transcendence {3}{W}{W}{W}

Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.
  • Torment
Transmogrifying Licid

Transmogrifying Licid {3}

Artifact Creature - Licid
{1}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
2/2
  • Exodus
Transmutation

Transmutation {1}{B}

Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall
Transmute Artifact

Transmute Artifact {U}{U}

Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Related card: Golgothian Sylex
Trap Digger

Trap Digger {3}{W}

Creature - Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.
1/3
  • Scourge
Trap Runner

Trap Runner {2}{W}{W}

Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared.
"How could I catch her when the trees conspired to stop me?"
2/3