7351 cards found
Treasure Hunter

Treasure Hunter {2}{W}

Creature - Human
When this creature enters, you may return target artifact card from your graveyard to your hand.
"What separates junk from treasure is imagination."
—Hanna, Weatherlight navigator
2/2
Treasure Trove

Treasure Trove {2}{U}{U}

Enchantment
{2}{U}{U}: Draw a card.
"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
"They serve the world best on a platter with shallots and onions."
—Talas sailor
1/1
Treefolk Healer

Treefolk Healer {4}{G}

Creature - Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Protected by druids for untold centuries, the forest began to return the favor.
2/3
  • Invasion
Treefolk Mystic

Treefolk Mystic {3}{G}

Creature - Treefolk
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Urza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood.
2/4
  • Urza's Legacy
Treefolk Seedlings

Treefolk Seedlings {2}{G}

Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.
—Llanowar saying
2/*
Treespring Lorian

Treespring Lorian {5}{G}

Creature - Beast
Morph {5}{G}
No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
5/4
  • Onslaught
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Treetop Defense

Treetop Defense {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn.
  • Portal
Treetop Rangers

Treetop Rangers {2}{G}

Creature - Elf Ranger
This creature can't be blocked except by creatures with flying.
"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms."
—Mishra
2/2
  • Urza's Saga
Treetop Scout

Treetop Scout {G}

Creature - Elf Scout
This creature can't be blocked except by creatures with flying.
At home among the swaying, supple branches of the treetops, some scouts live their entire lives never touching ground.
1/1
  • Salvat 2005 B5 B6
  • Scourge
Treetop Sentinel

Treetop Sentinel {2}{U}{U}

Creature - Bird Soldier
Flying, protection from green
Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.
2/3
  • Odyssey
Treetop Village

Treetop Village

Land
This land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Treizeci, Sun of Serra

Treizeci, Sun of Serra {3}{W}

Legendary Creature - Human Knight
Companion — Your starting deck contains only nostalgic cards. (Retro frames, legends, and artifacts are nostalgic.)
Vigilance
Whenever you cast a nostalgic spell, you may pay {2}. If you do, put a +1/+1 counter on Treizeci, then for each +1/+1 counter on it, create a Serra Angel token.
3/3
  • 2022 Heroes of the Realm
Tremble

Tremble {1}{R}

Sorcery
Each player sacrifices a land of their choice.
Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.
  • Odyssey
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Trench Wurm

Trench Wurm {3}{B}

Creature - Wurm
{2}{R}, {T}: Destroy target nonbasic land.
"Their arrival marks the end of Yawgmoth's subtlety."
—Urza
3/3
  • Invasion
Trenching Steed

Trenching Steed {3}{W}

Creature - Horse Rebel
Sacrifice a land: This creature gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
2/3
  • Prophecy
Treva's Attendant

Treva's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice this creature: Add {G}{W}{U}.
"Treva is the voice of the ur-dragon, demanding cries of worship."
3/3
  • Invasion
Treva's Charm

Treva's Charm {G}{W}{U}

Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Treva's Ruins

Treva's Ruins

Land - Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U}.
Treva, the Renewer

Treva, the Renewer {3}{G}{W}{U}

Legendary Creature - Dragon
Flying
Whenever Treva deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6
Triangle of War

Triangle of War {1}

Artifact
{2}, Sacrifice this artifact: Target creature you control fights target creature an opponent controls.
The Zhalfirin war triangle represents a trinity of might, faith, and guile.
Triassic Egg

Triassic Egg {4}

Artifact
{3}, {T}: Put a hatchling counter on this artifact.
Sacrifice this artifact: Choose one. Activate only if there are two or more hatchling counters on this artifact.
• You may put a creature card from your hand onto the battlefield.
• Return target creature card from your graveyard to the battlefield.
Tribal Flames

Tribal Flames {1}{R}

Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is the universal language."
—Jhoira, master artificer