7806 cards found
Tempest Djinn

Tempest Djinn {U}{U}{U}

Creature - Djinn
Flying
This creature gets +1/+0 for each basic Island you control.
"Oh, yes, many have come to take my power for their own. They will tell you all about their exploits when you meet them on the sea floor."
0/4
Tempest Harvester

Tempest Harvester {1}{U}

Creature - Merfolk Wizard
When this creature enters, you get {E}{E}.
{T}, Pay {E}: Draw a card, then discard a card.
"The Golden City was a trinket compared to the power that lies beneath the waves."
2/1
  • Modern Horizons 3
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Tempest Trapper

Tempest Trapper {3}{U}

Creature - Otter Wizard
{T}: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
2/5
  • Alchemy: Bloomburrow
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Temporal Adept

Temporal Adept {1}{U}{U}

Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
1/1
Temporal Aperture

Temporal Aperture {2}

Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost.
Temporal Cascade

Temporal Cascade {5}{U}{U}

Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine {2}
  • Mirrodin
Temporal Cleansing

Temporal Cleansing {3}{U}

Sorcery
Convoke
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
"Now's not a good time."
  • March of the Machine
Temporal Distortion

Temporal Distortion {3}{U}{U}

Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
  • Invasion
Temporal Eddy

Temporal Eddy {2}{U}{U}

Sorcery
Put target creature or land on top of its owner's library.
As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.
  • Time Spiral
Temporal Fissure

Temporal Fissure {4}{U}

Sorcery
Return target permanent to its owner's hand.
Storm
Temporal Machinations

Temporal Machinations {2}{U}

Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
The Cabal soldier blinked and found day had become night, he had a face full of thistle seeds, and the old man was nowhere to be seen.
  • Dominaria
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
"Proper chronomancy research can't be rushed. Luckily, I've got all the time in the world."
Temporal Mastery

Temporal Mastery {5}{U}{U}

Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U}
Time is a marvelous plaything.
Temporal Trespass

Temporal Trespass {8}{U}{U}{U}

Sorcery
Delve
Take an extra turn after this one. Exile Temporal Trespass.
"I do not wish to speak with you, but through you. You are the prophet. You've played your part."
—Minerva
Tempt with Reflections

Tempt with Reflections {3}{U}

Sorcery
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
  • Commander 2013
Tempted by the Oriq

Tempted by the Oriq {1}{U}{U}{U}

Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.
Tempting Contract

Tempting Contract {4}

Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
"Don't think of it as debt. Think of it as an investment in yourself."
—Diriga, demon bursar
Temur Banner

Temur Banner {3}

Artifact
{T}: Add {G}, {U}, or {R}.
{G}{U}{R}, {T}, Sacrifice this artifact: Draw a card.
Savagery to survive, courage to triumph.
  • Khans of Tarkir
Temur Devotee

Temur Devotee {1}{U}

Creature - Human Druid
Defender
{1}: Add {G}, {U}, or {R}. Activate only once each turn.
Whisperers are conduits to the spirits of the land. They provide healing, guidance, and support to the Temur people.
3/3
  • Tarkir: Dragonstorm
Temur Monument

Temur Monument {2}

Artifact
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
{3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
  • Tarkir: Dragonstorm
Temur Tawnyback

Temur Tawnyback {2/G}{2/U}{2/R}

Creature - Beast
When this creature enters, draw a card, then discard a card.
"He just kind of followed me home one day. I mean, could you say no to this face?"
—Karasi, Mistrise provisioner
4/3
  • Tarkir: Dragonstorm
Tenacious Tomeseeker

Tenacious Tomeseeker {2}{U}

Creature - Human Knight
Bargain
When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
"An intact volume of Tales of the Fae? The king will be pleased."
3/2
  • Wilds of Eldraine
Tenza, Godo's Maul

Tenza, Godo's Maul {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1}