8025 cards found
Sweep Away

Sweep Away {2}{U}

Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
The Roil takes many forms. It also takes many victims.
Sweep the Skies

Sweep the Skies {X}{U}{U}

Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
A gleam of refracted light is often the only warning.
  • Modern Horizons 2
Sweet Oblivion

Sweet Oblivion {1}{U}

Sorcery
Target player mills four cards.
Escape — {3}{U}, Exile four other cards from your graveyard.
When memory is torment, oblivion is bliss.
  • Theros Beyond Death
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Swiftgear Drake

Swiftgear Drake {5}

Artifact Creature - Drake
Flying, haste
When this creature enters, put up to one target card from a graveyard on the bottom of its owner's library.
Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision.
2/4
  • The Brothers' War
Swimmer in Nightmares

Swimmer in Nightmares {2}{U}

Creature - Nightmare Merfolk
This creature gets +3/+0 as long as there are ten or more cards in a single graveyard.
This creature can't be blocked as long as you control an Ashiok planeswalker.
Ashiok's minions plumb the depths of the ocean and the psyche.
1/4
  • Theros Beyond Death
Swindler's Scheme

Swindler's Scheme {2}{U}

Enchantment
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
  • New Capenna Commander 88 96
Swirl the Mists

Swirl the Mists {2}{U}{U}

Enchantment
As this enchantment enters, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
  • Champions of Kamigawa
Swirling Torrent

Swirling Torrent {5}{U}

Sorcery
Choose one or both —
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
"Oops!"
—Grupgrup, sluiceway technician
  • Ravnica Allegiance
Switcheroo

Switcheroo {4}{U}

Sorcery
Exchange control of two target creatures.
Say hello to your new friend.
Sword Coast Sailor

Sword Coast Sailor {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
You were born at sea, and your legs are steadiest when the waves are rowdiest.
  • Commander Legends: Battle for Baldur's Gate 98 489
Sword Coast Serpent

Sword Coast Serpent {5}{U}{U}

Creature - Serpent Dragon
This creature can't be blocked as long as you've cast a noncreature spell this turn.
6/6
Card has other part: Capsizing Wave
Sword of Body and Mind

Sword of Body and Mind {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Related card: Masterpiece Vault
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Related card: Masterpiece Vault
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip {2}
Related card: Masterpiece Vault
Sword of Fire and Ice and War and Peace

Sword of Fire and Ice and War and Peace {6}

Artifact - Equipment
Equipped creature gets +4/+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {4}
  • Unknown Event
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
Sword of Hearth and Home

Sword of Hearth and Home {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Sword of Hours

Sword of Hours {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip {2}
  • Forgotten Realms Commander
Sword of Kaldra

Sword of Kaldra {4}

Legendary Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature.
Equip {4}
Related cards: Helm of Kaldra Shield of Kaldra
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Related card: Masterpiece Vault
Sword of Once and Future

Sword of Once and Future {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip {2}
  • March of the Machine Promos 265p 265s
  • March of the Machine 265 375
Sword of Sinew and Steel

Sword of Sinew and Steel {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}
Sword of Truth and Justice

Sword of Truth and Justice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.
Equip {2}
Related card: Contagion Dispenser