7857 cards found
Synth Infiltrator

Synth Infiltrator {3}{U}{U}

Artifact Creature - Synth
Improvise
You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0/0
Syphon Mind

Syphon Mind {3}{B}

Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
When tempers run high, it's easy to lose your head.
Syphon Sliver

Syphon Sliver {2}{B}

Creature - Sliver
Sliver creatures you control have lifelink.
When the hive must feed, every appendage becomes an additional mouth.
2/2
Syr Cadian, Knight Owl

Syr Cadian, Knight Owl {3}{W}{W}

Legendary Creature - Bird Knight
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
{W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.
{B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
4/4
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender {2}

Legendary Artifact Creature - Food Knight
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
3/1
  • Wilds of Eldraine 252 369
  • Wilds of Eldraine Promos 252p 252s
Syrix, Carrier of the Flame

Syrix, Carrier of the Flame {2}{B}{R}

Legendary Creature - Phoenix
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
3/3
Sythis, Harvest's Hand

Sythis, Harvest's Hand {G}{W}

Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."
1/2
Szarekh, the Silent King

Szarekh, the Silent King {1}{B}{B}{B}

Legendary Artifact Creature - Necron
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
3/4
T-45 Power Armor

T-45 Power Armor {2}

Artifact - Equipment
When T-45 Power Armor enters, you get {E}{E}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
T.A.P.P.E.R.

T.A.P.P.E.R. {W}

Artifact Creature - Clown Robot
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
"'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it."
—"Brims" Barone, midway mobster
1/2
  • Unfinity 31 317
TARDIS

TARDIS {2}

Artifact - Vehicle
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2
2/4
Related card: The First Doctor
Tablet of Compleation

Tablet of Compleation {2}

Artifact
{T}: Put an oil counter on Tablet of Compleation.
{T}: Add {C}. Activate only if Tablet of Compleation has two or more oil counters on it.
{1}, {T}: Draw a card. Activate only if Tablet of Compleation has five or more oil counters on it.
  • Phyrexia: All Will Be One Promos 245p 245s
  • Phyrexia: All Will Be One 245 398
Taborax, Hope's Demise

Taborax, Hope's Demise {2}{B}

Legendary Creature - Demon Cleric
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2/2
Tahngarth, First Mate

Tahngarth, First Mate {2}{R}{G}

Legendary Creature - Minotaur Warrior
Tahngarth, First Mate can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5
Tahngarth, Talruum Hero

Tahngarth, Talruum Hero {3}{R}{R}

Legendary Creature - Minotaur Warrior
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4
  • Planeshift 74 74★
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)
Taigam, Ojutai Master

Taigam, Ojutai Master {2}{W}{U}

Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound.
3/4
Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot {R}{W}

Legendary Creature - Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
"You'd best keep yourself out of my sights."
2/3
  • Outlaws of Thunder Junction Promos 234p 234s
  • Outlaws of Thunder Junction 234 365
Tail the Suspect

Tail the Suspect {G}{U}

Sorcery - Adventure
Investigate. You may play an additional land this turn.
Card has other part: Kellan, Inquisitive Prodigy
  • Murders at Karlov Manor Promos 212pb 212sb
  • Murders at Karlov Manor 212b 334b
Tainted Adversary

Tainted Adversary {1}{B}

Creature - Zombie
Deathtouch
When Tainted Adversary enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed.
2/3
Tainted Aether

Tainted Aether {2}{B}{B}

Enchantment
Whenever a creature enters, its controller sacrifices a creature or land.
Pockets of Aether can be so foul they melt flesh from bone.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of the area.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
The island's signal tower protected it from mirelurks but did nothing against the raiders.
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
The Rockhound excavator was powered by four nuclear reactors and proved to be ... too efficient. Its mining efforts devastated the area and transformed the land into the Ash Heap.
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Wasteland survival tip: deathclaws can't swim.