7351 cards found
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Tigereye Cameo

Tigereye Cameo {3}

Artifact
{T}: Add {G} or {W}.
"An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces."
—Isel, master carver
  • Invasion
Tightening Coils

Tightening Coils {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.
Tiller Engine

Tiller Engine {2}

Artifact Creature - Construct
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
1/3
  • Dominaria United Commander 20 96
Time Beetle

Time Beetle {1}{U}

Creature - Alien Insect
Skulk
Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel.
1/1
  • Doctor Who 58 663
Time Bomb

Time Bomb {4}

Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."
—Shai Fusan, archmage
Time Elemental

Time Elemental {2}{U}

Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0/2
Time Lord Regeneration

Time Lord Regeneration {U}

Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
"Time to say goodbye."
  • Doctor Who 59 664
Time Machine

Time Machine {5}

Artifact
{T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
Time Out

Time Out {4}{U}

Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.
Time Reversal

Time Reversal {3}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."
—Shai Fusan, archmage
Time Sidewalk

Time Sidewalk {4}{U}{U}{U}{U}

Sorcery
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Time Spiral

Time Spiral {4}{U}{U}

Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Time Vault

Time Vault {2}

Artifact
Time Vault enters tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Time Walk

Time Walk {1}{U}

Sorcery
Take an extra turn after this one.
Related card: Oracle of the Alpha
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions
Time of Ice

Time of Ice {3}{U}

Enchantment - Saga
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.
Timebender

Timebender {U}

Creature - Human Wizard
Morph {U}
When Timebender is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
1/1
Timeless Lotus

Timeless Lotus {5}

Legendary Artifact
Timeless Lotus enters tapped.
{T}: Add {W}{U}{B}{R}{G}.
Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.
  • Dominaria United Promos 239p 239s
  • Dominaria United
Timely Interference

Timely Interference {U}

Instant
Kicker {1}{R}
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.
Students fled with their research as Tolaria fell to the Phyrexians.
  • Dominaria United
Timesifter

Timesifter {5}

Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
  • Mirrodin