3417 cards found
Cult of the Waxing Moon

Cult of the Waxing Moon {4}{G}

Creature - Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
In times of madness, people cling to the familiar, monstrous though it may be.
5/4
Cunning Geysermage

Cunning Geysermage {2}{U}

Creature - Human Wizard
Kicker {2}{U}
When Cunning Geysermage enters, if it was kicked, return up to one other target creature to its owner's hand.
"Come on, Skitch, we'll lose them in the geyserfield."
3/2
  • Zendikar Rising
Curio Vendor

Curio Vendor {1}{U}

Creature - Vedalken
"Step right up! Try your hand! It'll thrill the senses and boggle the mind!"
2/1
Curious Cadaver

Curious Cadaver {2}{U}{B}

Creature - Zombie Detective
Flying
When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
"When you said I could learn a lot from a corpse, I have to admit I wasn't expecting it to lecture me on forensic procedure."
—Kellan, to Ezrim
3/1
  • Murders at Karlov Manor 194 358
Curious Forager

Curious Forager {2}{G}

Creature - Squirrel Druid
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand.
The bones of Calamity Beasts are sometimes buried in caches where their power can grow quietly.
3/2
  • Bloomburrow
Curious Killbot

Curious Killbot {2}

Artifact Creature - Killbot
"whirrrr . . . beep . . . click . . . click?"
2/1
  • Unstable
Curse of the Fire Penguin Creature

Curse of the Fire Penguin Creature

Creature - Penguin
(Curse of the Fire Penguin Creature keeps color and mana cost of Curse of the Fire Penguin when flipped)
Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.
6/5
Card has other part: Curse of the Fire Penguin
  • Unhinged
Cursed Minotaur

Cursed Minotaur {2}{B}

Creature - Zombie Minotaur
Menace
"Look! That is why we must never waver. That is what awaits us if we fail."
—Djeru, initiate of Tah crop
3/2
Cursed Monstrosity

Cursed Monstrosity {4}{B}

Creature - Horror
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
"Run away! It's an . . . um . . . run away!"
—Nomad sentry
4/3
  • Odyssey
Custodi Lich

Custodi Lich {3}{B}{B}

Creature - Zombie Cleric
When Custodi Lich enters, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature of their choice.
"Keeping order is a task too important to relinquish in death."
—Abrado, Custodi priest
4/2
Cutthroat Negotiator

Cutthroat Negotiator {2}{U}{R}

Creature - Orc Pirate
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
"Either you two figure out how to share, or I'm going to share these swords with the insides of your skulls."
4/3
  • March of the Machine Commander 40 127
Cutthroat il-Dal

Cutthroat il-Dal {3}{B}

Creature - Human Rogue
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand.
Her blades slashed across the noble's shadow. He scoffed, then fell over dead.
4/1
Cybermat

Cybermat {2}

Artifact Creature - Robot
Skulk
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2/1
  • Doctor Who 175 780
Cyclopean Giant

Cyclopean Giant {2}{B}{B}

Creature - Zombie Giant
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.
4/2
  • Time Spiral
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
2/1
Cyclopean Titan

Cyclopean Titan {4}{B}{B}{B}{B}

Creature - Zombie Giant
When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan.
{3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.
8/4
Cyclops Electromancer

Cyclops Electromancer {4}{R}

Creature - Cyclops Wizard
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Every storm has an eye.
4/2
Cyclops of Eternal Fury

Cyclops of Eternal Fury {4}{R}{R}

Enchantment Creature - Cyclops
Creatures you control have haste.
"The anger that festers inside this one is contagious."
—Anthousa of Setessa
5/3
  • Journey into Nyx
Cyclops of One-Eyed Pass

Cyclops of One-Eyed Pass {2}{R}{R}

Creature - Cyclops
The Champion armed herself to face the cyclops, heedless of her companions' despair. "How will you defeat it with only one spear?" asked young Althemone. The Champion raised her weapon. "It has but one eye."
—The Theriad
5/2
  • Born of the Gods
Cynical Loner

Cynical Loner {1}{B}

Creature - Human Survivor
Cynical Loner can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
"Thanks, but no thanks. I'm done with hope."
3/1
  • Duskmourn: House of Horror
D'Avenant Trapper

D'Avenant Trapper {2}{W}

Creature - Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls.
"Go swiftly, clever arrow, and teach
The philosophy of stillness."
—D'Avenant verse
3/2
  • Dominaria
Daemogoth Titan

Daemogoth Titan {B/G}{B/G}{B/G}{B/G}

Creature - Demon
Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
"Of course it offered you power. Demons always do. But trust me—the sweeter the prize, the more ruinous the price."
—Professor Onyx
11/10
Daemogoth Woe-Eater

Daemogoth Woe-Eater {1}{B}{B/G}{G}

Creature - Demon
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
"Your pain for my wisdom. You'll get no better deal."
7/6
  • Strixhaven: School of Mages
Daggerclaw Imp

Daggerclaw Imp {2}{B}

Creature - Imp
Flying
Daggerclaw Imp can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
3/1
Daggerfang Duo

Daggerfang Duo {2}{B}

Creature - Rat Squirrel
Deathtouch
When Daggerfang Duo enters, you may mill two cards.
"Should we act now or later?" the rat asked. "Both," whispered the squirrel.
3/2
  • Bloomburrow