16638 cards found
Archfiend of Depravity

Archfiend of Depravity {3}{B}{B}

Creature - Demon
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
5/4
Archfiend of Ifnir

Archfiend of Ifnir {3}{B}{B}

Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2}
5/4
Archfiend of Sorrows

Archfiend of Sorrows {5}{B}{B}

Creature - Demon
Flying
When Archfiend of Sorrows enters, creatures your opponents control get -2/-2 until end of turn.
Unearth {3}{B}{B}
4/5
Archfiend of Spite

Archfiend of Spite {5}{B}{B}

Creature - Demon
Flying
Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents of their choice.
Madness {3}{B}{B}
6/6
  • Commander 2019
Archfiend's Vessel

Archfiend's Vessel {B}

Creature - Human Cleric
Lifelink
When Archfiend's Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1
Archipelagore

Archipelagore {5}{U}{U}

Creature - Leviathan
Mutate {5}{U}
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7/7
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Architects of Will

Architects of Will {2}{U}{B}

Artifact Creature - Human Wizard
When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B}
This secret society of mages manipulates the beliefs and opinions of others.
3/3
Archival Whorl

Archival Whorl {3}{U}{U}

Sorcery
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
  • Alchemy: Bloomburrow
Archive Trap

Archive Trap {3}{U}{U}

Instant - Trap
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Archivist

Archivist {2}{U}{U}

Creature - Human Wizard
{T}: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Archivist of Gondor

Archivist of Gondor {2}{U}

Creature - Human Advisor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
"If indeed you look only, as you say, for records of ancient days and the beginnings of the City, read on!"
2/3
  • Tales of Middle-earth Commander 18 101 420
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
"Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."
2/2
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
2/2
Archmage of Echoes

Archmage of Echoes {4}{U}

Creature - Faerie Wizard
Flying, ward {2}
Whenever you cast a Faerie or Wizard permanent spell, copy it.
"The High Fae are capable of magics that would make even the great Gadwick himself seem little more than a clumsy apprentice."
—Chulane, Teller of Tales
4/4
  • Wilds of Eldraine Commander 9 45
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archon of Absolution

Archon of Absolution {3}{W}

Creature - Archon
Flying
Protection from white
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
3/2
Archon of Coronation

Archon of Coronation {4}{W}{W}

Creature - Archon
Flying
When Archon of Coronation enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life.
5/5
Archon of Emeria

Archon of Emeria {2}{W}

Creature - Archon
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
"Archons dispense justice according to an ancient, and flawed, premise."
—Nissa Revane
2/3
Archon of Falling Stars

Archon of Falling Stars {4}{W}{W}

Creature - Archon
Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
"The archon fell like a star from the sky, meeting the rising sun at the horizon's edge."
—The Cosmogony
4/4
Archon of Justice

Archon of Justice {3}{W}{W}

Creature - Archon
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
4/4
Archon of Redemption

Archon of Redemption {3}{W}{W}

Creature - Archon
Flying
Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
3/4
Archon of Sun's Grace

Archon of Sun's Grace {2}{W}{W}

Creature - Archon
Flying
Lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4
Archon of Valor's Reach

Archon of Valor's Reach {4}{G}{W}

Creature - Archon
Flying, vigilance, trample
As Archon of Valor's Reach enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6
Archon of the Triumvirate

Archon of the Triumvirate {5}{W}{U}

Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control.
4/5
Archpriest of Iona

Archpriest of Iona {W}

Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2