26357 cards found
Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
6/5
Ancient Spider

Ancient Spider {2}{G}{W}

Creature - Spider
First strike; reach
It outlived both king and castle.
2/5
Ancient Spring

Ancient Spring

Land
Ancient Spring enters tapped.
{T}: Add {U}.
{T}, Sacrifice Ancient Spring: Add {W}{B}.
  • Invasion
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Ancient Tomb

Ancient Tomb
(Balin's Tomb)

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
On the slab runes were deeply graven:
BALIN
SON OF FUNDIN
LORD OF MORIA
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
Ancient of the Equinox
Autumnal Gloom

Ancient of the Equinox

Creature - Treefolk
(Color indicator: Ancient of the Equinox is green)
Trample, hexproof
"When the leaves fall and the nights grow cold, look elsewhere for firewood."
—Ola of Lambholt
4/4
Card has other part: Autumnal Gloom
  • Shadows over Innistrad
Andradite Leech

Andradite Leech {2}{B}

Creature - Leech
Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
"Older specimens are completely encrusted with gems, which serve as both armor and weapons."
—Tolarian research notes
2/2
  • Invasion
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Andúril, Narsil Reforged

Andúril, Narsil Reforged {2}

Legendary Artifact - Equipment
Ascend
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
  • Tales of Middle-earth Commander 491 535
Angel of Condemnation

Angel of Condemnation {2}{W}{W}

Creature - Angel
Flying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield.
3/3
Angel of Deliverance

Angel of Deliverance {6}{W}{W}

Creature - Angel
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6/6
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia
5/5
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2/6
Related card: Celestial Vault
Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
Angel of Flight Alabaster

Angel of Flight Alabaster {4}{W}

Creature - Angel
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her.
4/4
Angel of Fury

Angel of Fury {4}{W}{W}

Creature - Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
Angel of Glory's Rise

Angel of Glory's Rise {5}{W}{W}

Creature - Angel
Flying
When Angel of Glory's Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
"Justice isn't done until undeath is undone."
4/6
Angel of Grace

Angel of Grace {3}{W}{W}

Creature - Angel
Flash
Flying
When Angel of Grace enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
5/4
  • Ravnica Allegiance
Angel of Invention

Angel of Invention {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
2/1
Related card: Celestial Vault
Angel of Jubilation

Angel of Jubilation {1}{W}{W}{W}

Creature - Angel
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."
3/3
  • Avacyn Restored
Angel of Light

Angel of Light {4}{W}

Creature - Angel
Flying, vigilance
3/3
Angel of Mercy

Angel of Mercy {4}{W}

Creature - Angel
Flying
When Angel of Mercy enters, you gain 3 life.
Every tear shed is a drop of immortality.
3/3