12174 cards found
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
1/1
Avacyn, Angel of Hope

Avacyn, Angel of Hope {5}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
8/8
Avacyn, the Purifier
Archangel Avacyn

Avacyn, the Purifier

Legendary Creature - Angel
(Color indicator: Avacyn, the Purifier is red)
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
6/5
Card has other part: Archangel Avacyn
Avalanche Caller

Avalanche Caller {1}{U}

Snow Creature - Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.
1/3
Avalanche Tusker

Avalanche Tusker {2}{G}{U}{R}

Creature - Elephant Warrior
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur
6/4
Aven Eternal

Aven Eternal {2}{U}

Creature - Zombie Bird Warrior
Flying
When Aven Eternal enters, amass Zombies 1.
"I've never seen the firemane angels so anxious."
—Tajic
2/2
  • War of the Spark
Aven Gagglemaster

Aven Gagglemaster {3}{W}{W}

Creature - Bird Warrior
Flying
When Aven Gagglemaster enters, you gain 2 life for each creature you control with flying.
An aven's gear is enchanted to avoid weighing them down during aerial maneuvers.
4/3
Aven Heartstabber

Aven Heartstabber {U}{B}

Creature - Bird Assassin
Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.
1/1
  • Streets of New Capenna 166 433
  • Streets of New Capenna Promos 166p 166s
Aven Initiate

Aven Initiate {3}{U}

Creature - Bird Warrior
Flying
Embalm {6}{U}
3/2
Aven Interrupter

Aven Interrupter {1}{W}{W}

Creature - Bird Rogue
Flash
Flying
When Aven Interrupter enters, exile target spell. It becomes plotted.
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
2/2
  • Outlaws of Thunder Junction Promos 4p 4s
  • Outlaws of Thunder Junction 4 309
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Aven Sentry

Aven Sentry {3}{W}

Creature - Bird Soldier
Flying
"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."
3/2
Aven Wind Guide

Aven Wind Guide {2}{W}{U}

Creature - Bird Warrior
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U}
2/3
Aven Wind Mage

Aven Wind Mage {2}{U}

Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
"My skill sharpens with each beat of my wings."
2/2
Aven of Enduring Hope

Aven of Enduring Hope {4}{W}

Creature - Bird Cleric
Flying
When Aven of Enduring Hope enters, you gain 3 life.
3/3
Avian Oddity

Avian Oddity {3}{U}

Creature - Bird
Flying
Cycling {2}{U}
When you cycle Avian Oddity, put a flying counter on target creature you control.
2/4
  • Ikoria: Lair of Behemoths
Aviary Mechanic

Aviary Mechanic {1}{W}

Creature - Dwarf Artificer
When Aviary Mechanic enters, you may return another permanent you control to its owner's hand.
2/2
Aviation Pioneer

Aviation Pioneer {2}{U}

Creature - Human Artificer
When Aviation Pioneer enters, create a 1/1 colorless Thopter artifact creature token with flying.
"They say perfection is unattainable, but they said that about flight too."
1/2
Awaken the Bear

Awaken the Bear {2}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.
Awaken the Blood Avatar
Extus, Oriq Overlord

Awaken the Blood Avatar {6}{B}{R}

Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Card has other part: Extus, Oriq Overlord
Awaken the Erstwhile

Awaken the Erstwhile {3}{B}{B}

Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.
Awaken the Maelstrom
Invasion of Alara

Awaken the Maelstrom

Sorcery
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Card has other part: Invasion of Alara
Awaken the Sleeper

Awaken the Sleeper {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
"Without faith in each other, we truly would have nothing left. Isn't that right, Malach? ...Malach?"
—Darven, Mirran rebel, last words
  • Phyrexia: All Will Be One
Awaken the Woods

Awaken the Woods {X}{G}{G}

Sorcery
Create X 1/1 green Forest Dryad land creature tokens.
"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
—Myrel, Shield of Argive
Awakened Amalgam

Awakened Amalgam {4}

Artifact Creature - Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."
—Tishana
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