791 cards found
Stimulus Package (Alchemy)

Stimulus Package (Alchemy) {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Related card: Stimulus Package
  • Streets of New Capenna
Stolen Goodies

Stolen Goodies {3}{G}

Sorcery - Adventure
Distribute three +1/+1 counters among any number of target creatures you control.
Card has other part: Picnic Ruiner
  • Wilds of Eldraine
Stomping Ground

Stomping Ground

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble."
—Nikya of the Old Ways
Stone Kavu

Stone Kavu {4}{G}

Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
To maintain its hide, it consumes a variety of rocks—not to mention a variety of Phyrexians.
3/3
  • Planeshift
Stonebrow, Krosan Hero

Stonebrow, Krosan Hero {3}{R}{G}

Legendary Creature - Centaur Warrior
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance.
4/4
  • Time Spiral
Stormbind

Stormbind {1}{R}{G}

Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
"Once, our people could call down the storm itself to do our bidding."
—Lovisa Coldeyes, Balduvian chieftain
Strax, Sontaran Nurse

Strax, Sontaran Nurse {3}{R}{G}

Legendary Creature - Alien Cleric
Vigilance, trample
Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
5/5
Streetbreaker Wurm

Streetbreaker Wurm {3}{R}{G}

Creature - Wurm
The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.
6/4
  • Guildpact
Strider, Ranger of the North

Strider, Ranger of the North {2}{R}{G}

Legendary Creature - Human Ranger
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
The greatest traveler and huntsman of this age of the world.
4/4
  • The Lord of the Rings: Tales of Middle-earth 232 683
Struggle

Struggle {2}{R}

Instant
Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive
Sunastian Falconer

Sunastian Falconer {3}{R}{G}

Legendary Creature - Human Shaman
{T}: Add {C}{C}.
Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.
4/4
Sunder Shaman

Sunder Shaman {R}{R}{G}{G}

Creature - Giant Shaman
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
"You take our wilds, we take your city."
5/5
Surge of Strength

Surge of Strength {R}{G}

Instant
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Surgeon General Commander

Surgeon General Commander {3}{G}

Legendary Creature - Wombat Bat Chameleon
Whenever you augment, enchant, or mutate a creature you control, draw a card.
{T}: Add {W}, {U}, {B}, {R}, or {G}.
Likes: augmentation, fluffy animals, creative templating.
3/3
Surrak Dragonclaw

Surrak Dragonclaw {2}{G}{U}{R}

Legendary Creature - Human Warrior
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Both his rank and his scars were earned in single combat against a cave bear.
6/6
Survive

Survive {1}{G}

Sorcery
Aftermath
Each player shuffles their graveyard into their library.
Card has other part: Struggle
Svella, Ice Shaper

Svella, Ice Shaper {1}{R}{G}

Legendary Snow Creature - Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."
{6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
2/4
Tahngarth, First Mate

Tahngarth, First Mate {2}{R}{G}

Legendary Creature - Minotaur Warrior
Tahngarth, First Mate can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)
Taiga Stadium

Taiga Stadium

Land
Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent.
{T}: Add {R} or {G}.
Talisman of Impulse

Talisman of Impulse {2}

Artifact
{T}: Add {C}.
{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
Tamanoa

Tamanoa {R}{G}{W}

Creature - Spirit
Whenever a noncreature source you control deals damage, you gain that much life.
When Freyalise spoke the World Spell, the tamanoa rose to bring a new morning to Terisiare.
2/4
  • Coldsnap
Tana, the Bloodsower

Tana, the Bloodsower {2}{R}{G}

Legendary Creature - Elf Druid
Trample
Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner
2/2
Targ Nar, Demon-Fang Gnoll

Targ Nar, Demon-Fang Gnoll {R}{G}

Legendary Creature - Gnoll
Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
2/2
  • Adventures in the Forgotten Realms
Tattermunge Duo

Tattermunge Duo {2}{R/G}

Creature - Goblin Warrior Shaman
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
  • Shadowmoor