7857 cards found
Suture Priest

Suture Priest {1}{W}

Creature - Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1/1
Svyelun of Sea and Sky

Svyelun of Sea and Sky {1}{U}{U}

Legendary Creature - Merfolk God
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}.
3/4
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swarm Intelligence

Swarm Intelligence {6}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
The Locust God's children were numberless, relentlessly eating away every trace of the city's protection.
Swarm Shambler

Swarm Shambler {G}

Creature - Fungus Beast
Swarm Shambler enters with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0/0
Related card: Slimefoot, Thallid Transplant
Swarm of Rats

Swarm of Rats {1}{B}

Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
*/1
Swarmyard

Swarmyard

Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
Each winter, squirrel elders tell tales of the fabled Nut Hoard of the Fallen Oaks. Each spring, young squirrels leave home in hopes of finding it.
Sweltering Suns

Sweltering Suns {1}{R}{R}

Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling {3}
The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.
Swift End

Swift End {1}{B}{B}

Instant - Adventure
Destroy target creature or planeswalker. You lose 2 life.
Card has other part: Murderous Rider
Related card: Raddic, Tal Zealot
Swift Spiral

Swift Spiral {1}{W}

Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Card has other part: Twining Twins
Swiftblade Vindicator

Swiftblade Vindicator {R}{W}

Creature - Human Soldier
Double strike, vigilance, trample
A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.
1/1
Related card: Tajic, Legion's Valor
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"I don't need brakes. I usually find that if something stops me, it's interesting enough to stop for."
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
Swooping Pteranodon

Swooping Pteranodon {3}{R}{W}

Creature - Dinosaur
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
3/3
  • Jurassic World Collection 19 44
Sword Coast Sailor

Sword Coast Sailor {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
You were born at sea, and your legs are steadiest when the waves are rowdiest.
  • Commander Legends: Battle for Baldur's Gate 98 489
Sword Dancer

Sword Dancer {1}{W}

Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2
Sword of Body and Mind

Sword of Body and Mind {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
  • Phyrexia: All Will Be One Promos 244p 244s
  • Phyrexia: All Will Be One 244 359
Sword of Hearth and Home

Sword of Hearth and Home {3}
(Herugrim, Sword of Rohan)

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Sword of Kaldra

Sword of Kaldra {4}

Legendary Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature.
Equip {4}
Related cards: Helm of Kaldra Shield of Kaldra
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Sword of Once and Future

Sword of Once and Future {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip {2}
  • March of the Machine Promos 265p 265s
  • March of the Machine 265 375