11230 cards found
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion {1}{B}{B}

Legendary Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3/2
Related card: Nashi, Moon Sage's Scion (Alchemy)
Nashi, Moon Sage's Scion (Alchemy)

Nashi, Moon Sage's Scion (Alchemy) {1}{B}{B}

Legendary Creature - Rat Ninja
Ninjutsu {2}{B}
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3/2
Related card: Nashi, Moon Sage's Scion
  • Kamigawa: Neon Dynasty
Nashi, Moon's Legacy

Nashi, Moon's Legacy {B}{G}{U}

Legendary Creature - Rat Shaman
Menace, ward {1}
Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy.
The story circle continues.
3/4
Nassari, Dean of Expression
Uvilda, Dean of Perfection

Nassari, Dean of Expression {3}{R}{R}

Legendary Creature - Efreet Shaman
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
4/4
Card has other part: Uvilda, Dean of Perfection
Nasty End

Nasty End {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
"And that's the end of that. A nasty end for Saruman, and I wish I needn't have seen it; but it's a good riddance."
—Sam
  • The Lord of the Rings: Tales of Middle-earth 99 416 550
Natural End

Natural End {2}{G}

Instant
Destroy target artifact or enchantment. You gain 3 life.
The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
Natural Order

Natural Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
"Nature is neither cruel nor kind. It operates on necessity, not sentiment."
—Dina, Witherbloom mage-student
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner
Related cards: Wingbane Vantasaur You Line Up the Shot
Nature's Embrace

Nature's Embrace {2}{G}

Enchantment - Aura
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Nature's Spiral

Nature's Spiral {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand.
"As Argoth's last defenders fell to Urza's juggernauts, Titania said, 'Nature cannot be destroyed, only changed.'"
—The Antiquities War
Nature's Way

Nature's Way {1}{G}

Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Nature's Will

Nature's Will {2}{G}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
"Without the kami to speak to nature on our behalf, we must beg help from nature directly."
—Seshiro the Anointed
Navigation Orb

Navigation Orb {3}

Artifact
{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Travel the world without ever leaving the comfort of home.
Related card: Navigation Orb (Alchemy)
Navigation Orb (Alchemy)

Navigation Orb (Alchemy) {3}

Artifact
{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Related card: Navigation Orb
  • Alchemy Horizons: Baldur's Gate
Navigator's Compass

Navigator's Compass {1}

Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.
  • Dominaria
Navigator's Ruin

Navigator's Ruin {2}{U}

Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
"You won't be needing this. Or this. Or these . . ."
  • Ixalan
Nazgûl

Nazgûl {2}{B}

Creature - Wraith Knight
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
1/2
Related cards: The Ring The Ring Tempts You
Nearheath Chaplain

Nearheath Chaplain {3}{W}

Creature - Human Cleric
Lifelink
{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
3/1
Nebelgast Beguiler

Nebelgast Beguiler {4}{W}

Creature - Spirit
{W}, {T}: Tap target creature.
A moment of distraction, an hour off course.
2/5
Nebelgast Herald

Nebelgast Herald {2}{U}

Creature - Spirit
Flash
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2/1
Nebelgast Intruder

Nebelgast Intruder {2}{U}

Creature - Spirit
Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2/1
Necroblossom Snarl

Necroblossom Snarl

Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Necroduality

Necroduality {3}{U}

Enchantment
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."
—Ludevic's laboratory notes
Necrogen Communion

Necrogen Communion {1}{B}

Enchantment - Aura
Enchant creature you control
Enchanted creature has toxic 2.
When enchanted creature dies, return that card to the battlefield under your control.
  • Phyrexia: All Will Be One
Necrogen Rotpriest

Necrogen Rotpriest {2}{B}{G}

Creature - Phyrexian Zombie Cleric
Toxic 2
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
{1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn.
1/5
  • Phyrexia: All Will Be One 212 296 473