7371 cards found
Their Number Is Legion

Their Number Is Legion {X}{B}{B}{B}{B}

Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast Their Number Is Legion from your graveyard.
  • Warhammer 40,000 Commander 63 63★
Thermal Navigator

Thermal Navigator {3}

Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
2/2
  • Fifth Dawn
Thief of Blood

Thief of Blood {4}{B}{B}

Creature - Vampire
Flying
As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.
Her hunger will not be denied.
1/1
Thief of Hope

Thief of Hope {2}{B}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2
2/2
Thieves' Guild Enforcer

Thieves' Guild Enforcer {B}

Creature - Human Rogue
Flash
Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1/1
Related card: Xander's Wake
Thieves' Tools

Thieves' Tools {1}{B}

Artifact - Equipment
When Thieves' Tools enters, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip {2}
Thieving Amalgam

Thieving Amalgam {5}{B}{B}

Creature - Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
6/7
Thieving Sprite

Thieving Sprite {2}{B}

Creature - Faerie Rogue
Flying
When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1
Thieving Varmint

Thieving Varmint {1}{B}

Creature - Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.
2/1
  • Outlaws of Thunder Junction Commander 23 59
Thinking Cap

Thinking Cap {1}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip Detective {1}
Equip {3}
"I find that my greatest insights rarely arrive when my ears are cold."
—Senior Inspector Holjo
Related card: Agency Outfitter
  • Murders at Karlov Manor
Third Little Pig

Third Little Pig {1}{B/G}

Creature - Boar
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
2/2
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Thirsting Axe

Thirsting Axe {3}

Artifact - Equipment
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip {2}
Sometimes the weapon wields the bearer.
  • Eldritch Moon
Thirsting Bloodlord

Thirsting Bloodlord {2}{B}{B}

Creature - Vampire
Other Vampires you control get +1/+1.
"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"
3/3
Thirsting Shade

Thirsting Shade {B}

Creature - Shade
Lifelink
{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still."
—Dahlya Trul, "Irbitov Lament"
1/1
  • Ravnica Allegiance
This Is How It Ends

This Is How It Ends {3}{B}

Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
"There's a gravestone here for someone with the same name as me."
Thopter Assembly

Thopter Assembly {6}

Artifact Creature - Thopter
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
5/5
Thopter Shop

Thopter Shop {3}

Artifact
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Thopter Squadron

Thopter Squadron {5}

Artifact Creature - Thopter
Flying
Thopter Squadron enters with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
0/0
Thorn of Amethyst

Thorn of Amethyst {2}

Artifact
Noncreature spells cost {1} more to cast.
Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.
Thorn of the Black Rose

Thorn of the Black Rose {3}{B}

Creature - Human Assassin
Deathtouch
When Thorn of the Black Rose enters, you become the monarch.
If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion.
1/3
Thornbite Staff

Thornbite Staff {2}

Kindred Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach Thornbite Staff to it.
Equip {4}
Thornbow Archer

Thornbow Archer {B}

Creature - Elf Archer
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until the stench of eyeblights is eradicated from these woods."
1/2
Thornmantle Striker

Thornmantle Striker {4}{B}

Creature - Elf Rogue
When Thornmantle Striker enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker (Alchemy)
  • Kaldheim
Thornmantle Striker (Alchemy)

Thornmantle Striker (Alchemy) {3}{B}

Creature - Elf Rogue
When Thornmantle Striker enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker
  • Kaldheim
Thornplate Intimidator

Thornplate Intimidator {3}{B}

Creature - Rat Rogue
Offspring {3}
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
4/3
  • Bloomburrow