8437 cards found
Shabraz, the Skyshark

Shabraz, the Skyshark {3}{W}{U}

Legendary Creature - Shark Bird
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.
{W/U}: Target Human gains flying until end of turn.
3/3
Related card: Brallin, Skyshark Rider
Shacklegeist

Shacklegeist {1}{U}

Creature - Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
The Blessed Sleep doesn't come easily to a mind chained by regrets.
2/2
Shadow Sliver

Shadow Sliver {2}{U}

Creature - Sliver
All Sliver creatures have shadow.
These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.
1/1
Shadow of Doubt

Shadow of Doubt {U/B}{U/B}

Instant
Players can't search libraries this turn.
Draw a card.
Kaito followed the clues his sister gave him, only to find his friend dead at the hands of a monster.
Shadow of Mortality

Shadow of Mortality {13}{B}{B}

Creature - Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
"Build your towers as tall as you want. The shadow always reaches higher."
—Message scrawled on an alley wall
7/7
Shadow of the Enemy

Shadow of the Enemy {3}{B}{B}{B}

Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
As Frodo put on the Ring, Sauron was suddenly aware of the magnitude of his own folly. His wrath blazed in consuming flame, but his fear rose like black smoke.
Shadow of the Grave

Shadow of the Grave {1}{B}

Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
"Death has seeped into every part of this plane. I can feel it on my skin and taste it like sand in my mouth."
—Nissa Revane
Shadow-Rite Priest

Shadow-Rite Priest {1}{B}

Creature - Human Cleric
Other Clerics you control get +1/+1.
{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Backstabbing is common within demonic cults. So are front- and side-stabbing.
2/2
Shadowborn Apostle

Shadowborn Apostle {B}

Creature - Human Cleric
A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
1/1
Shadowcloak Vampire

Shadowcloak Vampire {4}{B}

Creature - Vampire
Pay 2 life: Shadowcloak Vampire gains flying until end of turn.
"My favorite guilty pleasure? Are there innocent ones?"
4/3
Shadowed Caravel

Shadowed Caravel {2}

Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2
2/2
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
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Shadowheart, Dark Justiciar

Shadowheart, Dark Justiciar {3}{B}

Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background
"Shar's will shall be done. As sure as night will fall."
3/4
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Shadowmage Infiltrator

Shadowmage Infiltrator {1}{U}{B}

Creature - Human Wizard
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Shadows' Verdict

Shadows' Verdict {3}{B}{B}

Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
The shadows of death fall over everyone in the end.
Shadowspear

Shadowspear {1}
(Totec's Spear)

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
"I make my own luck . . . perhaps with the help of a powerful artifact or two."
Shadowy Backstreet

Shadowy Backstreet

Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1.
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Shadrix Silverquill

Shadrix Silverquill {3}{W}{B}

Legendary Creature - Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5
Shagrat, Loot Bearer

Shagrat, Loot Bearer {2}{B}{R}

Legendary Creature - Orc Soldier
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat.
4/4
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Shaile, Dean of Radiance
Embrose, Dean of Shadow

Shaile, Dean of Radiance {1}{W}

Legendary Creature - Bird Cleric
Flying, vigilance
{T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
"You are so much stronger than you know."
1/1
Card has other part: Embrose, Dean of Shadow
Shakedown Heavy

Shakedown Heavy {2}{B}

Creature - Ogre Warrior
Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."
6/4
Shalai, Voice of Plenty

Shalai, Voice of Plenty {3}{W}

Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3/4
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Shaman of the Pack

Shaman of the Pack {1}{B}{G}

Creature - Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
3/2
Shamanic Revelation

Shamanic Revelation {3}{G}{G}

Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.