7060 cards found
Triskelion

Triskelion {6}

Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
A brainchild of Tawnos, the Triskelion later proved both versatile and useful.
1/1
Related card: Golgothian Sylex
Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Troll-Horn Cameo

Troll-Horn Cameo {3}

Artifact
{T}: Add {R} or {G}.
"I found a troll-horn fragment in the wooded foothills of Hurloon, and it keeps growing larger. I wonder, is the horn recreating itself or the troll?"
—Isel, master carver
  • Invasion
Tropical Island

Tropical Island

Land - Forest Island
({T}: Add {G} or {U}.)
Related card: Shoreline Scout
Tropical Storm

Tropical Storm {X}{G}

Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell."
—Travelogue of Najat
  • Mirage
Troubled Healer

Troubled Healer {2}{W}

Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
1/2
  • Prophecy
Troublesome Spirit

Troublesome Spirit {2}{U}{U}

Creature - Spirit
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
3/4
  • Prophecy
Truce

Truce {2}{W}

Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Not all victories require defeat.
—Onean idiom
Related card: Apocalypse Chime
True Believer

True Believer {W}{W}

Creature - Human Cleric
You have shroud.
So great is his certainty that mere facts cannot shake it.
2/2
True-Name Nemesis

True-Name Nemesis {1}{U}{U}

Creature - Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.
3/1
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack, but when to stop.
Trumpeting Armodon

Trumpeting Armodon {3}{G}

Creature - Elephant
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
These are its last days. But it will not go quietly.
3/3
Trygon Predator

Trygon Predator {1}{G}{U}

Creature - Beast
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
2/3
Tsabo Tavoc

Tsabo Tavoc {5}{B}{R}

Legendary Creature - Phyrexian Horror
First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
"I might almost pity my enemies—if it wasn't so amusing to watch them die."
7/4
Tsabo's Assassin

Tsabo's Assassin {2}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
1/1
Tsabo's Decree

Tsabo's Decree {5}{B}

Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Tsabo's Web

Tsabo's Web {2}

Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
Tuknir Deathlock

Tuknir Deathlock {R}{R}{G}{G}

Legendary Creature - Human Wizard
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
An explorer of the Aether, Tuknir often discovers himself in the most unusual physical realms.
2/2
Tundra

Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Tundra Kavu

Tundra Kavu {2}{R}

Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.
2/2
  • Apocalypse
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
I heard their eerie howling, the wolves calling their kindred across the frozen plains.
1/1
Tunnel

Tunnel {R}

Instant
Destroy target Wall. It can't be regenerated.
Tunneler Wurm

Tunneler Wurm {6}{G}{G}

Creature - Wurm
Discard a card: Regenerate Tunneler Wurm.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
6/6
  • Judgment
Turbulent Dreams

Turbulent Dreams {U}{U}

Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Laquatus dreams of seizing control.
  • Torment