7351 cards found
The Rack

The Rack {1}

Artifact
As The Rack enters, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Related card: Golgothian Sylex
The Reality Chip

The Reality Chip {1}{U}

Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U}
0/4
The Rebellious Intelligence

The Rebellious Intelligence {5}

Legendary Artifact Creature - Rebel
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
FEWER
5/5
  • Unknown Event
The Rhystic Storyteller

The Rhystic Storyteller {2}{U}

Legendary Creature - Human Wizard
If The Rhystic Storyteller is your Commander, your deck can't use sleeves.
Whenever you cast a spell with ten or more words of flavor text, draw a card unless an opponent pays {1}.
DISCARDED
2/3
  • Unknown Event
The Stasis Coffin

The Stasis Coffin {3}

Legendary Artifact
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
The Stone Brain

The Stone Brain {2}

Legendary Artifact
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
The Tale of Tamiyo

The Tale of Tamiyo {2}{U}

Legendary Enchantment - Saga
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
  • Duskmourn: House of Horror Promos 75p 75s
  • Duskmourn: House of Horror
The Temporal Anchor

The Temporal Anchor {3}{U}{U}{U}

Legendary Artifact
At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
The Underworld Cookbook

The Underworld Cookbook {1}

Artifact
{T}, Discard a card: Create a Food token.
{4}, {T}, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.
Related card: Asmoranomardicadaistinaculdacar
  • Modern Horizons 2 240 434
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
It is madness that drives men to seek forbidden knowledge, and madness has given it form.
6/7
Related card: Sift Through Sands
The Value Knight

The Value Knight {3}{U}

Legendary Creature - Human Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
NAME
1/1
  • Unknown Event
The Watcher in the Water

The Watcher in the Water {3}{U}{U}

Legendary Creature - Kraken
The Watcher in the Water enters tapped with nine stun counters on it.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9/9
Theft of Dreams

Theft of Dreams {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
"Volrath stole everything there was of me."
—Takara
Their

Their {2}{U}

Instant - Lesson
Target opponent gains control of target creature you control.
Card has other parts: There They're
  • Mystery Booster 2
Theoretical Duplication

Theoretical Duplication {2}{U}

Instant
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
"You made it asymmetrical just to annoy me, didn't you?"
—Imbraham, Quandrix dean
There

There {U}

Instant - Lesson
Exile target creature you control, then return it to the battlefield under its owner's control.
Card has other parts: They're Their
  • Mystery Booster 2
Thermal Flux

Thermal Flux {U}

Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Coldsnap
Thermal Navigator

Thermal Navigator {3}

Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
2/2
  • Fifth Dawn
They Came from the Pipes

They Came from the Pipes {4}{U}

Enchantment
When They Came from the Pipes enters, manifest dread twice.
Whenever a face-down creature you control enters, draw a card.
  • Duskmourn: House of Horror Commander 14 45
They're

They're {1}{U}

Instant - Lesson
Up to three target creatures can't be blocked this turn.
Card has other parts: There Their
  • Mystery Booster 2
Thieves' Fortune

Thieves' Fortune {2}{U}

Kindred Instant - Rogue
Prowl {U}
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
  • Morningtide
Thieving Aven

Thieving Aven {2}{U}

Creature - Bird Rogue
Flying
Whenever Thieving Aven deals combat damage to a player, heist target opponent's library.
Whenever you cast a spell you don't own, put a +1/+1 counter on Thieving Aven.
1/4
  • Alchemy: Outlaws of Thunder Junction
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Related card: Landlore Navigator
Thieving Otter

Thieving Otter {2}{U}

Creature - Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
2/2
Thieving Skydiver

Thieving Skydiver {1}{U}

Creature - Merfolk Rogue
Kicker {X}. X can't be 0.
Flying
When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2/1