9386 cards found
Razorfield Thresher

Razorfield Thresher {7}

Artifact Creature - Construct
DANGER! Keep appendages clear of front of machine. And rear of machine. And side of machine. And top of machine.
6/4
  • Scars of Mirrodin
Razorfin Abolisher

Razorfin Abolisher {2}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.
2/2
  • Eventide
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
Razorgrass Screen

Razorgrass Screen {1}

Artifact Creature - Wall
Defender
Razorgrass Screen blocks each combat if able.
Hand-stitched, and marked by the blood of the Auriok.
2/1
  • Fifth Dawn
Razorjaw Oni

Razorjaw Oni {3}{B}

Creature - Demon Spirit
Black creatures can't block.
It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.
4/5
Razormane Masticore

Razormane Masticore {5}

Artifact Creature - Masticore
First strike
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5/5
Razortip Whip

Razortip Whip {2}

Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
"It no longer surprises me what shows up in our raid of a Rakdos revue."
—Janik Bara, Wojek captain
  • Gatecrash
Razortooth Rats

Razortooth Rats {2}{B}

Creature - Rat
Fear
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax, ascendant evincar
2/1
Razorverge Thicket

Razorverge Thicket

Land
Razorverge Thicket enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass.
Reach Through Mists

Reach Through Mists {U}

Instant - Arcane
Draw a card.
"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."
—Lady Azami
Related card: Sift Through Sands
Reach of Branches

Reach of Branches {4}{G}

Kindred Instant - Treefolk
Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest you control enters, you may return Reach of Branches from your graveyard to your hand.
Growth has no limits.
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Ready

Ready {1}{G}{W}

Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
Card has other part: Willing
  • Dragon's Maze
Reality Acid

Reality Acid {2}{U}

Enchantment - Aura
Enchant permanent
Vanishing 3
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Reality Shaping

Reality Shaping

Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield.
Reality Spasm

Reality Spasm {X}{U}{U}

Instant
Choose one —
• Tap X target permanents.
• Untap X target permanents.
From the moment the first Eldrazi spawn squirmed free, everything on Zendikar took on an adjusted meaning, a new slant toward or away from the waking giants.
  • Rise of the Eldrazi
Reality Strobe

Reality Strobe {4}{U}{U}

Sorcery
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—{2}{U}
  • Future Sight
Realm Razer

Realm Razer {3}{R}{G}{W}

Creature - Beast
When Realm Razer enters, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
The behemoth roared, and the world was blasted free of empires and tyrants.
4/2
  • Shards of Alara
Realm Seekers

Realm Seekers {4}{G}{G}

Creature - Elf Scout
Realm Seekers enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
0/0
Realms Befitting My Majesty

Realms Befitting My Majesty

Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"Look around you. All you behold is mine to rule. It's the natural way."
  • Archenemy Schemes
Realms Uncharted

Realms Uncharted {2}{G}

Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
  • Rise of the Eldrazi
Realmwright

Realmwright {U}

Creature - Vedalken Wizard
As Realmwright enters, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
There is not a single inch of Ravnica that hasn't been altered at one point or another to fit someone's whims.
1/1
  • Gatecrash
Reanimate

Reanimate {B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You will learn to earn death."
—Volrath
Reap Intellect

Reap Intellect {X}{2}{U}{B}

Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
  • Dragon's Maze
Reap What Is Sown

Reap What Is Sown {1}{G}{W}

Instant
Put a +1/+1 counter on each of up to three target creatures.
The strength of the people comes from the land. And the bounty of the land comes from Karametra.
  • Born of the Gods