7061 cards found
Tidespout Tyrant

Tidespout Tyrant {5}{U}{U}{U}

Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
5/5
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Many wearing rapiers are afraid of goose-quills."
—William Shakespeare, Hamlet
Tiger Claws

Tiger Claws {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
  • Mercadian Masques
Tigereye Cameo

Tigereye Cameo {3}

Artifact
{T}: Add {G} or {W}.
"An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces."
—Isel, master carver
  • Invasion
Timber Wolves

Timber Wolves {G}

Creature - Wolf
Banding
Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
1/1
Timberland Ruins

Timberland Ruins

Land
Timberland Ruins enters the battlefield tapped.
{T}: Add {G}.
{T}, Sacrifice Timberland Ruins: Add one mana of any color.
  • Odyssey
Timberline Ridge

Timberline Ridge

Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
  • Ice Age
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
1/2
Time Bomb

Time Bomb {4}

Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
"Gone today, here tomorrow."
—Ertai, wizard adept
Time Elemental

Time Elemental {2}{U}

Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0/2
Time Spiral

Time Spiral {4}{U}{U}

Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Time Vault

Time Vault {2}

Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Time Walk

Time Walk {1}{U}

Sorcery
Take an extra turn after this one.
Related card: Oracle of the Alpha
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
"Let's do it again!"
—Squee, goblin cabin hand
Related card: Key to the Archive
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions
Time of Need

Time of Need {1}{G}

Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
"When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years."
—Great Battles of Kamigawa
Timeless Dragon

Timeless Dragon {3}{W}{W}

Creature - Dragon
Flying
Plainscycling {2}
Eternalize {2}{W}{W}
It has flown the sky for eons without ever touching ground.
5/5
Timetwister

Timetwister {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Related card: Oracle of the Alpha
Timid Drake

Timid Drake {2}{U}

Creature - Drake
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
It flees from anything that isn't shaped like a cloud.
3/3
Timmerian Fiends

Timmerian Fiends {1}{B}{B}

Creature - Horror
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
1/1
Related card: Apocalypse Chime
  • Homelands
Timmy, Power Gamer

Timmy, Power Gamer {2}{G}{G}

Legendary Creature - Human Gamer
{4}: You may put a creature card from your hand onto the battlefield.
"Just wait till I get my Leviathan . . . ."
1/1
Tin-Wing Chimera

Tin-Wing Chimera {4}

Artifact Creature - Chimera
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying.
2/2
  • Visions
Tinder Farm

Tinder Farm

Land
Tinder Farm enters the battlefield tapped.
{T}: Add {G}.
{T}, Sacrifice Tinder Farm: Add {R}{W}.
  • Invasion