733 cards found
Thundermare

Thundermare {5}{R}

Creature - Elemental Horse
Haste
When Thundermare enters, tap all other creatures.
5/5
Tidal Surge

Tidal Surge {1}{U}

Sorcery
Tap up to three target creatures without flying.
Four little goblins, trapped by the sea. One teased a serpent, and then there were three.
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Many wearing rapiers are afraid of goose-quills."
—William Shakespeare, Hamlet
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
"Let's do it again!"
—Squee, goblin cabin hand
Related card: Key to the Archive
Tin Street Cadet

Tin Street Cadet {R}

Creature - Goblin
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
1/1
  • Arena Beginner Set
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
Touch of Brilliance

Touch of Brilliance {3}{U}

Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Town Sentry

Town Sentry {2}{W}

Creature - Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
  • Portal Second Age
Trained Cheetah

Trained Cheetah {2}{G}

Creature - Cat
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
"[King Mulu's cheetahs] came riding on the winds, charging, with fangs bared and claws flexed."
2/2
  • Portal Three Kingdoms
Trained Jackal

Trained Jackal {G}

Creature - Jackal
To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal.
1/2
  • Portal Three Kingdoms
Trained Orgg

Trained Orgg {6}{R}

Creature - Orgg
All orggs know how to kill; training teaches them what to kill.
6/6
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
"They serve the world best on a platter with shallots and onions."
—Talas sailor
1/1
Treetop Defense

Treetop Defense {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn.
  • Portal
Treetop Warden

Treetop Warden {1}{G}

Creature - Elf Warrior
2/2
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
One little goblin shook up the ground. When the dust cleared, no one was found.
Tricks of the Trade

Tricks of the Trade {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
"Pathetic. You might as well have protected your treasures with a paper box and some string."
Trip Wire

Trip Wire {2}{G}

Sorcery
Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Twiddle

Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
1/1
Undo

Undo {1}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Undying Beast

Undying Beast {3}{B}

Creature - Beast
When Undying Beast dies, put it on top of its owner's library.
3/2
  • Portal
Unlikely Aid

Unlikely Aid {1}{B}

Instant
Target creature gets +2/+0 and gains indestructible until end of turn.
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.