16638 cards found
Arcanum Things

Arcanum Things {1}{W}

Artifact - Equipment
Equipped creature has flying.
Equip {2}
Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
  • Mystery Booster 2
Arcbound Crusher

Arcbound Crusher {4}

Artifact Creature - Juggernaut
Trample
Whenever another artifact enters, put a +1/+1 counter on Arcbound Crusher.
Modular 1
0/0
Arcbound Mamba

Arcbound Mamba {3}{G}

Artifact Creature - Snake
Deathtouch
Poison Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target player or artifact creature. If they're put on a player this way, they become poison counters.)
0/0
  • Unknown Event
Arcbound Mouser

Arcbound Mouser {W}

Artifact Creature - Cat
Lifelink
Modular 1
It doesn't purr. It hums.
0/0
Arcbound Overseer

Arcbound Overseer {8}

Artifact Creature - Golem
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.
Modular 6
0/0
Arcbound Prototype

Arcbound Prototype {1}{W}

Artifact Creature - Assembly-Worker
Modular 2
0/0
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1
0/0
Arcbound Shikari

Arcbound Shikari {1}{R}{W}

Artifact Creature - Cat Soldier
First strike
When Arcbound Shikari enters, put a +1/+1 counter on each other artifact creature you control.
Modular 2
0/0
  • Jumpstart: Historic Horizons
  • Modern Horizons 2 184 360
Arcbound Slasher

Arcbound Slasher {4}{R}

Artifact Creature - Cat
Modular 4
Riot
0/0
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0
Arcbound Tracker

Arcbound Tracker {2}{R}

Artifact Creature - Dog
Menace
Modular 2
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
0/0
Arcbound Whelp

Arcbound Whelp {3}{R}

Artifact Creature - Dragon
Flying
{R}: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2
0/0
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.
0/0
Arch of Orazca

Arch of Orazca

Land
Ascend
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When Archaeomancer's Map enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archaeomender

Archaeomender {2}{U}

Creature - Human Wizard
When Archaeomender enters, return target artifact card from your graveyard to your hand.
"Just as a broken relic can be mended, a shattered history can be made whole."
2/3
  • Jumpstart
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
5/5
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Flying
As Archangel of Strife enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Archangel of Thune

Archangel of Thune {3}{W}{W}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
3/4
Archelos, Lagoon Mystic

Archelos, Lagoon Mystic {1}{B}{G}{U}

Legendary Creature - Turtle Shaman
As long as Archelos, Lagoon Mystic is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
"Life ... is not ... a race."
2/4
Archetype of Aggression

Archetype of Aggression {1}{R}{R}

Enchantment Creature - Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros
3/2
Archetype of Finality

Archetype of Finality {4}{B}{B}

Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
She sees mortals not as they wish to be, but as what they will become.
2/3
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2