4595 cards found
Bounding Felidar

Bounding Felidar {5}{W}

Creature - Cat Beast Mount
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2
4/7
  • Outlaws of Thunder Junction
Bounty Agent

Bounty Agent {1}{W}

Creature - Human Soldier
Vigilance
{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
"Lately I've seen the biggest bounties of my career—and for the biggest names."
2/2
Related card: Slayer's Bounty
Bovine Intervention

Bovine Intervention {1}{W}

Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
No one could prove the ox did it, but no one tried to harness it again either.
  • Outlaws of Thunder Junction
Brace for Impact

Brace for Impact {4}{W}

Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.
  • Dissension
Brago's Representative

Brago's Representative {2}{W}

Creature - Human Advisor
While voting, you get an additional vote.
On Fiora, no matter is settled until King Brago offers an opinion.
1/4
Brainwash

Brainwash {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."
Bram, Baguette Brawler

Bram, Baguette Brawler {1}{W}

Legendary Creature - Human Peasant
When Bram, Baguette Brawler enters the battlefield, create a Food token.
Each noncreature Food you control is an Equipment with equip {1} and "Equipped creature gets +1/+1."
2/2
  • Unknown Event
Brave the Elements

Brave the Elements {W}

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Brave the Sands

Brave the Sands {1}{W}

Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Brave-Kin Duo

Brave-Kin Duo {W}

Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
"Did you bring everything you need for the journey?" the rabbit asked. "Of course I did! I brought you, my dear pine cone," the mouse replied.
1/1
  • Bloomburrow
Break Ties

Break Ties {2}{W}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1—{W}
  • Modern Horizons 2
Break of Day

Break of Day {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn.
  • Dark Ascension
Break the Spell

Break the Spell {W}

Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.
  • Wilds of Eldraine
Breath of Life

Breath of Life {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Breathkeeper Seraph

Breathkeeper Seraph {4}{W}{W}

Creature - Angel
Flying, soulbond
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
4/4
Bride's Gown

Bride's Gown {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip {2}
Related card: Groom's Finery
Bridled Bighorn

Bridled Bighorn {3}{W}

Creature - Sheep Mount
Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2
3/4
  • Outlaws of Thunder Junction
Bright Reprisal

Bright Reprisal {4}{W}

Instant
Destroy target attacking creature.
Draw a card.
Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.
Brightblade Stoat

Brightblade Stoat {1}{W}

Creature - Weasel Soldier
First strike, lifelink
Brightblades are trained to constantly mind the sun's position, adjusting the angle of their dagger to maximize glare.
2/2
  • Bloomburrow
Brightling

Brightling {1}{W}{W}

Creature - Shapeshifter
{W}: Brightling gains vigilance until end of turn.
{W}: Brightling gains lifelink until end of turn.
{W}: Return Brightling to its owner's hand.
{1}: Brightling gets +1/-1 or -1/+1 until end of turn.
3/3
Brightmare

Brightmare {2}{W}

Creature - Unicorn
When Brightmare enters, tap up to one target creature. You gain life equal to that creature's power.
A ray of hope in the darkest night.
2/3
Brigid, Hero of Kinsbaile

Brigid, Hero of Kinsbaile {2}{W}{W}

Legendary Creature - Kithkin Archer
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.
2/3
  • Lorwyn
Brigid, Who's Seen Some Stuff

Brigid, Who's Seen Some Stuff {2}{W}{W}

Legendary Creature - Kithkin Archer
Vigilance
Nimble (This creature can't be blocked by creatures with power 3 or greater.)
Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
3/3
  • Mystery Booster 2
Brilliant Halo

Brilliant Halo {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Brilliant Restoration

Brilliant Restoration {3}{W}{W}{W}{W}

Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
"We have done our best to heal this land together, but now I must entrust the future to my sister. She will carry our dreams onward into the sunrise."
—Michiko Konda's journal