4982 cards found
Blessed Hippogriff (Alchemy)

Blessed Hippogriff (Alchemy) {3}{W}

Creature - Hippogriff
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
2/3
Card has other part: Tyr's Blessing (Alchemy)
Related card: Blessed Hippogriff
  • Alchemy Horizons: Baldur's Gate
Blessed Light

Blessed Light {4}{W}

Instant
Exile target creature or enchantment.
Enchanted by mage-smiths and blessed by priests, Benalish windows let in light and cast out darkness.
  • Dominaria
Blessed Orator

Blessed Orator {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4
Blessed Reversal

Blessed Reversal {1}{W}

Instant
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
Blessed Sanctuary

Blessed Sanctuary {3}{W}{W}

Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Blessed Spirits

Blessed Spirits {2}{W}

Creature - Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Not all heroes die in armor.
2/2
Blessed Wind

Blessed Wind {7}{W}{W}

Sorcery
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy."
—Keld Triumphant
  • Prophecy
Blessed Wine

Blessed Wine {1}{W}

Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"Out there, there are spirits, but here, there is wine."
—Blessing for the bounty of Kjeld
Blessing

Blessing {W}{W}

Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
"Virtue can't survive without strength."
—Ardanna of the Angelic Council
Blessing of the Nephilim

Blessing of the Nephilim {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."
  • Dissension
Blind Obedience

Blind Obedience {1}{W}

Enchantment
Extort
Artifacts and creatures your opponents control enter tapped.
"By the time your knees have worn through your robe, you may have begun to learn your place."
Blinding Angel

Blinding Angel {3}{W}{W}

Creature - Angel
Flying
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
Blinding Beam

Blinding Beam {2}{W}

Instant
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine {1}
Blinding Light

Blinding Light {2}{W}

Sorcery
Tap all nonwhite creatures.
An angel's sword impales only the body; her righteousness penetrates the soul.
Blinding Mage

Blinding Mage {1}{W}

Creature - Human Wizard
{W}, {T}: Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
1/2
Blink Dog

Blink Dog {2}{W}

Creature - Dog
Double strike
Teleport{3}{W}: This creature phases out.
Blink dogs protect the wild places of the world, driving away evil influences.
1/1
  • Adventures in the Forgotten Realms 3 300
Blinking Spirit

Blinking Spirit {3}{W}

Creature - Spirit
{0}: Return this creature to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
Blood of the Martyr

Blood of the Martyr {W}{W}{W}

Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
Blossoming Calm

Blossoming Calm {W}

Instant
You gain hexproof until your next turn. You gain 2 life.
Rebound
  • Modern Horizons 2 7 327
Blue Scarab

Blue Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
  • Ice Age
Blue Ward

Blue Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Board the Weatherlight

Board the Weatherlight {1}{W}

Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
A new gathering for a new age.
  • Dominaria
Boareskyr Tollkeeper

Boareskyr Tollkeeper {1}{W}

Creature - Orc Knight
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
3/1
  • Alchemy Horizons: Baldur's Gate
Bola Slinger

Bola Slinger {3}{W}

Creature - Cat Soldier
Backup 1
Whenever this creature attacks, tap target artifact or creature an opponent controls.
2/2
  • March of the Machine
Bold Defense

Bold Defense {2}{W}

Instant
Kicker {3}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
  • Zendikar