20651 cards found
Flashfires

Flashfires {3}{R}

Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
Flashfreeze

Flashfreeze {1}{U}

Instant
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master
Flatten

Flatten {3}{B}

Instant
Target creature gets -4/-4 until end of turn.
Like their dragonlord, the Kolaghan take no trophies. They find true fulfillment only in the battle itself, in clash of steel and thunder of hooves.
  • Dragons of Tarkir
Flaxen Intruder

Flaxen Intruder {G}

Creature - Human Berserker
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
The middle blade was just right.
1/2
Card has other part: Welcome Home
Flay Essence

Flay Essence {1}{B}{B}

Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
"Your argument as to why I should spare you lacked substance. Now, so do you."
—Geyadrone Dihada
  • Modern Horizons 2
Flayed Nim

Flayed Nim {3}{B}

Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.
2/2
  • Mirrodin
Flayer Drone

Flayer Drone {1}{B}{R}

Creature - Eldrazi Drone
Devoid
First strike
Whenever another colorless creature you control enters, target opponent loses 1 life.
3/1
  • Oath of the Gatewatch
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Flayer of the Hatebound

Flayer of the Hatebound {5}{R}

Creature - Devil
Undying
Whenever Flayer of the Hatebound or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2
Flaying Tendrils

Flaying Tendrils {1}{B}{B}

Sorcery
Devoid
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Only one Eldrazi stood against them, yet the defenders were outnumbered.
Fledgling Dragon

Fledgling Dragon {2}{R}{R}

Creature - Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
2/2
Fledgling Griffin

Fledgling Griffin {1}{W}

Creature - Griffin
Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.
"We're making progress, but its desire to explore still far exceeds its ability."
—Amadi, Halimar griffin-master
2/2
  • Worldwake
Fledgling Mawcor

Fledgling Mawcor {3}{U}

Creature - Beast
Flying
{T}: Fledgling Mawcor deals 1 damage to any target.
Morph {U}{U}
2/2
Fleecemane Lion

Fleecemane Lion {G}{W}

Creature - Cat
{3}{G}{W}: Monstrosity 1.
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3/3
Fleet Swallower

Fleet Swallower {5}{U}{U}

Creature - Fish
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
"Captain, I think that island is following us."
6/6
Related card: Tireless Angler
Fleetfeather Cockatrice

Fleetfeather Cockatrice {3}{G}{U}

Creature - Cockatrice
Flash
Flying, deathtouch
{5}{G}{U}: Monstrosity 3.
3/3
  • Journey into Nyx
Fleetfeather Sandals

Fleetfeather Sandals {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis
  • Theros
Fleetfoot Dancer

Fleetfoot Dancer {1}{R}{G}{W}

Creature - Elf Druid
Trample, lifelink, haste
The Vanto Beatdown began as an improvised dance-battle at the Rose Room lounge. When word spread of how many were slain at the first event, it became a citywide obsession.
4/4
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Fleeting Flight

Fleeting Flight {W}

Instant
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
On that fateful day, Sir Brilbury's fear of heights was outmatched by his sense of duty.
  • Foundations
Fleeting Image

Fleeting Image {2}{U}

Creature - Illusion
Flying
{1}{U}: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, Fables, trans. Jacobs
2/1
Fleeting Memories

Fleeting Memories {2}{U}

Enchantment
When Fleeting Memories enters, investigate.
Whenever you sacrifice a Clue, target player mills three cards.
Fleeting Reflection

Fleeting Reflection {1}{U}

Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
"You're not mad I pulled a little prank. You're just mad you fell for it."
—Oko, to Annie Flash
  • Outlaws of Thunder Junction
Fleeting Spirit

Fleeting Spirit {1}{W}

Creature - Spirit
{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/1
Fleetwheel Cruiser

Fleetwheel Cruiser {4}

Artifact - Vehicle
Trample, haste
When Fleetwheel Cruiser enters, it becomes an artifact creature until end of turn.
Crew 2
5/3