7061 cards found
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Karn felt more secure about his value to Urza when he realized he didn't need regular trimming.
3/3
Thran Lens

Thran Lens {2}

Artifact
All permanents are colorless.
"Every device in the rig is evidence of Thran enlightenment. All mana was the same to them, whether from rock or water, growth or decay. Can you imagine such unity of vision?"
—Urza, journal
  • Urza's Legacy
Thran Quarry

Thran Quarry

Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color.
Thran Tome

Thran Tome {4}

Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
  • Weatherlight
Thran Turbine

Thran Turbine {1}

Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
When Urza asked the viashino what it did, they answered: "It hums."
  • Urza's Saga
Thran War Machine

Thran War Machine {4}

Artifact Creature - Construct
Echo {4}
Thran War Machine attacks each combat if able.
4/5
Thran Weaponry

Thran Weaponry {4}

Artifact
Echo {4}
You may choose not to untap Thran Weaponry during your untap step.
{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
  • Urza's Legacy
Thrashing Mudspawn

Thrashing Mudspawn {3}{B}{B}

Creature - Beast
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B}
It just obeys you. It doesn't like you.
4/4
  • Onslaught
Thrashing Wumpus

Thrashing Wumpus {3}{B}{B}

Creature - Beast
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious—but they grow out of it.
3/3
  • Mercadian Masques
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest."
—Mencius, a Chinese philosopher
Three Wishes

Three Wishes {1}{U}{U}

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
  • Visions
Thresher Beast

Thresher Beast {3}{G}{G}

Creature - Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
It destroys everything in its path, including the path itself.
4/4
  • Prophecy
Thriss, Nantuko Primus

Thriss, Nantuko Primus {5}{G}{G}

Legendary Creature - Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
"When you live for others, you live for yourself."
5/5
  • Judgment
Thrive

Thrive {X}{G}

Sorcery
Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war, we grow strong."
Throne of Bone

Throne of Bone {1}

Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Tainted by a thousand fears.
Thrull Champion

Thrull Champion {4}{B}

Creature - Thrull
Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
"Those idiots should never have bred Thrulls for combat!"
—Jherana Rure
2/2
Thrull Retainer

Thrull Retainer {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
"Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives."
—Sarpadian Empires, vol. II
Thrull Surgeon

Thrull Surgeon {1}{B}

Creature - Thrull
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
"Just take a little off the top."
1/1
Thrull Wizard

Thrull Wizard {2}{B}

Creature - Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."
—Sarpadian Empires, vol. II
1/1
  • Fallen Empires
Thumbscrews

Thumbscrews {2}

Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
"We will start small, I think."
—Volrath
  • Tempest
Thunder Dragon

Thunder Dragon {5}{R}{R}

Creature - Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
5/5
Thunder Spirit

Thunder Spirit {1}{W}{W}

Creature - Elemental Spirit
Flying, first strike
"It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning."
—Richard Adams, Watership Down
2/2
Thunder Wall

Thunder Wall {1}{U}{U}

Creature - Wall
Defender
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
Thunder of Hooves

Thunder of Hooves {3}{R}

Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
  • Onslaught