6951 cards found
Thick-Skinned Goblin

Thick-Skinned Goblin {1}{R}

Creature - Goblin Shaman
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
2/1
Thieves' Auction

Thieves' Auction {4}{R}{R}{R}

Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Thinking Cap

Thinking Cap {1}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip Detective {1}
Equip {3}
"I find that my greatest insights rarely arrive when my ears are cold."
—Senior Inspector Holjo
Related card: Agency Outfitter
  • Murders at Karlov Manor
Thirsting Axe

Thirsting Axe {3}

Artifact - Equipment
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip {2}
Sometimes the weapon wields the bearer.
  • Eldritch Moon
Thopter Assembly

Thopter Assembly {6}

Artifact Creature - Thopter
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
5/5
Thopter Engineer

Thopter Engineer {2}{R}

Creature - Human Artificer
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste.
1/3
Thopter Shop

Thopter Shop {3}

Artifact
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Thopter Squadron

Thopter Squadron {5}

Artifact Creature - Thopter
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
0/0
Thorn of Amethyst

Thorn of Amethyst {2}

Artifact
Noncreature spells cost {1} more to cast.
Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.
Thorn-Thrash Viashino

Thorn-Thrash Viashino {3}{R}

Creature - Viashino Warrior
Devour 2
{G}: Thorn-Thrash Viashino gains trample until end of turn.
2/2
Thornbite Staff

Thornbite Staff {2}

Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
  • Morningtide
Thorncaster Sliver

Thorncaster Sliver {4}{R}

Creature - Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Every inch of a sliver's body is a potential claw, appendage, or projectile.
2/2
Thorned Moloch

Thorned Moloch {2}{R}

Creature - Lizard
Prowess
Thorned Moloch has first strike as long as it's attacking.
Those who fled the destruction of the city stumbled into the territory of their prickly neighbors.
2/2
Thornwatch Scarecrow

Thornwatch Scarecrow {6}

Artifact Creature - Scarecrow
Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4
  • Shadowmoor
Thought Dissector

Thought Dissector {4}

Artifact
{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
  • Darksteel
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
A window into the mind of someone you once knew.
Thoughtbound Primoc

Thoughtbound Primoc {2}{R}

Creature - Bird Beast
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the enemy.
2/3
  • Onslaught
Thoughts of Ruin

Thoughts of Ruin {2}{R}{R}

Sorcery
Each player sacrifices a land for each card in your hand.
"In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?"
—Diary of Azusa
  • Saviors of Kamigawa
Thousand-Year Elixir

Thousand-Year Elixir {3}

Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
Thraben Gargoyle
Stonewing Antagonizer

Thraben Gargoyle {1}

Artifact Creature - Gargoyle
Defender
{6}: Transform Thraben Gargoyle.
Runechanters engrave their strongest wards on those that protect the church.
2/2
Card has other part: Stonewing Antagonizer
  • Shadows over Innistrad
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Thran Forge

Thran Forge {3}

Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
"This will work," Gerrard called to the elves as he used the forge to strengthen the aboroth, "but if it doesn't, we won't survive to care."
Thran Foundry

Thran Foundry {1}

Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
"What we do not use up, we use again."
—Urza
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3