10453 cards found
Nissa's Pilgrimage

Nissa's Pilgrimage {2}{G}

Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Nissa's Renewal

Nissa's Renewal {5}{G}

Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.
Nissa's Revelation

Nissa's Revelation {5}{G}{G}

Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
The evil inside the mountain pulsed at Nissa in a shock wave of madness.
Nissa, Who Shakes the World

Nissa, Who Shakes the World {3}{G}{G}

Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[–8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty:
5
Niv-Mizzet, Dracogenius

Niv-Mizzet, Dracogenius {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
He has no patience for minds that do not inspire him or explode by trying.
5/5
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6
Niv-Mizzet, Parun

Niv-Mizzet, Parun {U}{U}{U}{R}{R}{R}

Legendary Creature - Dragon Wizard
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
5/5
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start.
5/5
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
"(Z—>)90° — (E—N²W)90°t = 1"
4/4
Nivmagus Elemental

Nivmagus Elemental {U/R}

Creature - Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.
When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.
1/2
  • Return to Ravnica
Nix

Nix {U}

Instant
Counter target spell if no mana was spent to cast it.
"There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."
—Githri the Prisoner
  • Future Sight
No Mercy

No Mercy {2}{B}{B}

Enchantment
Whenever a creature deals damage to you, destroy it.
"If you wish to assassinate a master assassin, you'll have to do better than that."
No More

No More {2}{W}

Instant
Any number of target creatures you control phase out.
Fuse
Card has other part: Gallifrey Falls
  • Doctor Who 131b 736b
No Quarter

No Quarter {3}{R}

Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.
  • Tempest
No Witnesses

No Witnesses {2}{W}{W}

Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures.
When cunning fails, there's always violence.
  • Murders at Karlov Manor Promos 27p 27s
  • Murders at Karlov Manor 27 390
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Noble Heritage

Noble Heritage {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 35 478
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
Noble Panther

Noble Panther {1}{G}{W}

Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
Unlike many hunters, these panthers have no need for camouflage. They're fast enough to catch any prey.
3/3
  • Invasion
Noble Purpose

Noble Purpose {3}{W}{W}

Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels {2}{B}{B}

Legendary Creature - Vampire Performer
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
2/2
Noetic Scales

Noetic Scales {4}

Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
  • Urza's Saga
Nomad Mythmaker

Nomad Mythmaker {2}{W}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2
Nomad Outpost

Nomad Outpost

Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
The old woman murmured, her last words too hoarse, too quiet to understand. The Envoy steeled herself, feebly disguising her grief: "The pilgrimage begins at dawn."
Nomads' Assembly

Nomads' Assembly {4}{W}{W}

Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound