6972 cards found
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
  • Rise of the Eldrazi
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
A window into the mind of someone you once knew.
Thoughtpicker Witch

Thoughtpicker Witch {B}

Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."
1/1
  • Ravnica: City of Guilds
Thoughtrender Lamia

Thoughtrender Lamia {4}{B}{B}

Enchantment Creature - Lamia
Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
Some predators can sense fear in their prey, but the lamia is drawn to madness.
5/3
  • Journey into Nyx
Thoughtseize

Thoughtseize {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Thousand-Year Elixir

Thousand-Year Elixir {3}

Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
Thraben Foulbloods

Thraben Foulbloods {2}{B}

Creature - Zombie Dog
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard.
The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.
3/2
Thraben Gargoyle
Stonewing Antagonizer

Thraben Gargoyle {1}

Artifact Creature - Gargoyle
Defender
{6}: Transform Thraben Gargoyle.
Runechanters engrave their strongest wards on those that protect the church.
2/2
Card has other part: Stonewing Antagonizer
  • Shadows over Innistrad
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Thran Forge

Thran Forge {3}

Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
"This will work," Gerrard called to the elves as he used the forge to strengthen the aboroth, "but if it doesn't, we won't survive to care."
Thran Foundry

Thran Foundry {1}

Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
"What we do not use up, we use again."
—Urza
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Thran Lens

Thran Lens {2}

Artifact
All permanents are colorless.
"Every device in the rig is evidence of Thran enlightenment. All mana was the same to them, whether from rock or water, growth or decay. Can you imagine such unity of vision?"
—Urza, journal
  • Urza's Legacy
Thran Power Suit

Thran Power Suit {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}.
Equip {2}
  • The Brothers' War
Thran Spider

Thran Spider {3}

Artifact Creature - Spider
Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider (Alchemy)
Thran Spider (Alchemy)

Thran Spider (Alchemy) {3}

Artifact Creature - Spider
Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider
  • The Brothers' War
Thran Temporal Gateway

Thran Temporal Gateway {4}

Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield.
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.
Thran Tome

Thran Tome {4}

Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
  • Weatherlight
Thran Turbine

Thran Turbine {1}

Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
When Urza asked the viashino what it did, they answered: "It hums."
  • Urza's Saga
Thran Vigil

Thran Vigil {1}{B}

Enchantment
Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Glacian built his automatons to last, and last they did, beyond even the Thran themselves.
  • The Brothers' War
Thran War Machine

Thran War Machine {4}

Artifact Creature - Construct
Echo {4}
Thran War Machine attacks each combat if able.
4/5
Thran Weaponry

Thran Weaponry {4}

Artifact
Echo {4}
You may choose not to untap Thran Weaponry during your untap step.
{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
  • Urza's Legacy
Thrasher Brute

Thrasher Brute {3}{B}

Creature - Orc Warrior
Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
Some competitors fight for glory or money. Some just like hitting people.
4/3
  • Battlebond
Thrashing Mudspawn

Thrashing Mudspawn {3}{B}{B}

Creature - Beast
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B}
It just obeys you. It doesn't like you.
4/4
  • Onslaught