10454 cards found
Nemata, Grove Guardian

Nemata, Grove Guardian {4}{G}{G}

Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5
Nemata, Primeval Warden

Nemata, Primeval Warden {2}{B}{G}

Legendary Creature - Treefolk
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
3/4
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
3/7
Nephalia Drownyard

Nephalia Drownyard

Land
{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
"Some see a coastal disaster. I see a fully-stocked seagraf."
—Jadar, ghoulcaller of Nephalia
Nephalia Moondrakes

Nephalia Moondrakes {5}{U}{U}

Creature - Drake
Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
5/5
Nessian Boar

Nessian Boar {3}{G}{G}

Creature - Boar
All creatures able to block Nessian Boar do so.
Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
Renata led the best hunters in all of Theros on a quest to bring down the terror of the Setessan wilds.
10/6
Nessian Wilds Ravager

Nessian Wilds Ravager {4}{G}{G}

Creature - Hydra
Tribute 6
When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature.
6/6
Nesting Dovehawk

Nesting Dovehawk {3}{W}

Creature - Bird
Flying
At the beginning of combat on your turn, populate.
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
2/2
  • March of the Machine Commander 17 104
Nesting Dragon

Nesting Dragon {3}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
5/4
Nesting Grounds

Nesting Grounds

Land
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
The ooze may look like honey, but stingwings aren't as sweet.
Nether Shadow

Nether Shadow {B}{B}

Creature - Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1/1
Nether Spirit

Nether Spirit {1}{B}{B}

Creature - Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
Four walls and a roof won't provide safety from that which is buried.
2/2
Nether Traitor

Nether Traitor {B}{B}

Creature - Spirit
Haste
Shadow
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
1/1
Nether Void

Nether Void {3}{B}

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.
Netherborn Altar

Netherborn Altar {1}{B}

Artifact
{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
It is spoken of only in whispers, visited only by the desperate.
Netherese Puzzle-Ward

Netherese Puzzle-Ward {3}{U}

Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
  • Forgotten Realms Commander 17 286
Nettle Sentinel

Nettle Sentinel {G}

Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
2/2
Nettlecyst

Nettlecyst {3}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip {2}
Related card: Nettling Host
Nettlevine Blight

Nettlevine Blight {4}{B}{B}

Enchantment - Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
  • Lorwyn
Nettling Host

Nettling Host {2}{W}

Creature - Phyrexian Horror
Toxic 2
Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
3/3
Related card: Nettlecyst
  • Alchemy: Phyrexia
Nettling Nuisance

Nettling Nuisance {2}{B}

Creature - Faerie Rogue
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game.
3/1
  • Wilds of Eldraine Commander 15 51
Never

Never {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Card has other part: Return
Neverending Torment

Neverending Torment {4}{B}{B}

Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.
Epic
  • Saviors of Kamigawa
Nevermore

Nevermore {1}{W}{W}

Enchantment
As Nevermore enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."
  • Innistrad
Neverwinter Hydra

Neverwinter Hydra {X}{X}{G}{G}

Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
0/0
  • Forgotten Realms Commander 41 310