6938 cards found
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought Reflection

Thought Reflection {4}{U}{U}{U}

Enchantment
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Related card: Tome of Gadwick
Thought Sponge

Thought Sponge {3}{U}

Creature - Sponge
Flash
Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When Thought Sponge dies, draw cards equal to its power.
1/1
  • Commander 2019
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
A window into the mind of someone you once knew.
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Thoughtbind

Thoughtbind {2}{U}

Instant
Counter target spell with mana value 4 or less.
"As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight."
—Observations of the Kami War
  • Champions of Kamigawa
Thoughtbound Phantasm

Thoughtbound Phantasm {U}

Creature - Spirit
Defender
Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2/2
Thoughtcast

Thoughtcast {4}{U}

Sorcery
Affinity for artifacts
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Thoughtlace

Thoughtlace {U}

Instant
Target spell or permanent becomes blue.
Thoughtweft Gambit

Thoughtweft Gambit {4}{W/U}{W/U}

Instant
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
  • Shadowmoor
Thousand Winds

Thousand Winds {4}{U}{U}

Creature - Elemental
Flying
Morph {5}{U}{U}
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
5/6
Thousand-Faced Shadow

Thousand-Faced Shadow {U}

Creature - Human Ninja
Ninjutsu {2}{U}{U}
Flying
When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
1/1
Related card: Thousand-Faced Shadow (Alchemy)
Thousand-Faced Shadow (Alchemy)

Thousand-Faced Shadow (Alchemy) {U}

Creature - Human Ninja
Ninjutsu {2}{U}
Flying
When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
1/1
Related card: Thousand-Faced Shadow
  • Kamigawa: Neon Dynasty
Thousand-Year Elixir

Thousand-Year Elixir {3}

Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
Thraben Gargoyle
Stonewing Antagonizer

Thraben Gargoyle {1}

Artifact Creature - Gargoyle
Defender
{6}: Transform Thraben Gargoyle.
Runechanters engrave their strongest wards on those that protect the church.
2/2
Card has other part: Stonewing Antagonizer
  • Shadows over Innistrad
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Thran Forge

Thran Forge {3}

Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
"This will work," Gerrard called to the elves as he used the forge to strengthen the aboroth, "but if it doesn't, we won't survive to care."
Thran Foundry

Thran Foundry {1}

Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
"What we do not use up, we use again."
—Urza
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Thran Lens

Thran Lens {2}

Artifact
All permanents are colorless.
"Every device in the rig is evidence of Thran enlightenment. All mana was the same to them, whether from rock or water, growth or decay. Can you imagine such unity of vision?"
—Urza, journal
  • Urza's Legacy
Thran Power Suit

Thran Power Suit {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}.
Equip {2}
  • The Brothers' War
Thran Spider

Thran Spider {3}

Artifact Creature - Spider
Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider (Alchemy)
Thran Spider (Alchemy)

Thran Spider (Alchemy) {3}

Artifact Creature - Spider
Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider
  • The Brothers' War
Thran Temporal Gateway

Thran Temporal Gateway {4}

Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield.
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.