7490 cards found
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Steel of the Godhead

Steel of the Godhead {2}{W/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Steelclad Serpent

Steelclad Serpent {5}{U}

Artifact Creature - Serpent
This creature can't attack unless you control another artifact.
"From the highest towers to the deepest sea, all life must be touched by etherium."
—Lodus of the Ethersworn
4/5
  • Shards of Alara
Steelclad Spirit

Steelclad Spirit {1}{U}

Creature - Spirit
Defender
Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
Some geists imitate the lives they left behind. Others follow the dreams they never realized.
3/3
Related card: Ominous Traveler
Steelfin Whale

Steelfin Whale {5}{U}

Creature - Whale
Affinity for artifacts
Whenever an artifact you control enters, untap this creature.
It feeds on metal filings suspended in the water, sieving flecks of precious ore through magnetic baleen.
3/4
Steelgaze Griffin

Steelgaze Griffin {4}{U}

Creature - Griffin
Flying
Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
"If we didn't guard our secrets, they wouldn't remain secrets for long."
—Gadwick, the Wizened
2/4
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
  • Outlaws of Thunder Junction Promos 70p 70s
  • Outlaws of Thunder Junction 70 321
Step Through

Step Through {3}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Wizardcycling {2}
Doors open both ways.
  • Modern Horizons 2 66 392
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When this creature enters, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Stern Dismissal

Stern Dismissal {U}

Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Cities offer tribute to Ephara and carve her image into their walls, imploring her to protect them from the dangers of the wild.
  • Theros Beyond Death
Stern Lesson

Stern Lesson {2}{U}

Instant
Draw two cards, then discard a card. Create a tapped Powerstone token.
"The brothers are brilliant, but their quarreling will be the death of me."
—Tocasia, journal entry
  • The Brothers' War
Stern Mentor

Stern Mentor {3}{U}

Creature - Human Wizard
Soulbond
As long as this creature is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
2/2
  • Avacyn Restored
Stern Proctor

Stern Proctor {U}{U}

Creature - Human Wizard
When this creature enters, return target artifact or enchantment to its owner's hand.
"I preferred the harsh tutors—they made mischief all the more fun."
—Teferi, third-level student
1/2
  • Urza's Saga
Stern Scolding

Stern Scolding {U}

Instant
Counter target creature spell with power or toughness 2 or less.
"Fool of a Took! This is a serious journey, not a Hobbit walking-party. Throw yourself in next time, and then you will be no further nuisance. Now be quiet!"
  • The Lord of the Rings: Tales of Middle-earth 71 522
Stifle

Stifle {U}
(Beholder's Sleep Ray)

Instant
Counter target activated or triggered ability.
"On a failed save, target creature falls asleep."
Related card: Skywriter Djinn
Stillness in Motion

Stillness in Motion {1}{U}

Enchantment
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.
"The Meditation Realm is a willful puzzle.
Seek, and it will impede. Wait, and it will
permit passage."
  • Tarkir: Dragonstorm 59 334
Sting, the Glinting Dagger

Sting, the Glinting Dagger {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Stinging Barrier

Stinging Barrier {2}{U}{U}

Creature - Wall
Defender
{U}, {T}: This creature deals 1 damage to any target.
0/4
Stinging Licid

Stinging Licid {1}{U}

Creature - Licid
{1}{U}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Whenever enchanted creature becomes tapped, this creature deals 2 damage to that creature's controller.
1/1
  • Tempest
Stinging Lionfish

Stinging Lionfish {1}{U}

Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Starfish are its favorite prey.
2/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When this creature exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
  • Innistrad: Crimson Vow
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Stitched Mangler

Stitched Mangler {2}{U}

Creature - Zombie Horror
This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
Stitcher Geralf

Stitcher Geralf {3}{U}{U}

Legendary Creature - Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3/4