7577 cards found
Squeeze

Squeeze {3}{U}

Enchantment
Sorcery spells cost {3} more to cast.
Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.
  • Mercadian Masques
Squelch

Squelch {1}{U}

Instant
Counter target activated ability.
Draw a card.
Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died.
  • Champions of Kamigawa
Squidnapper

Squidnapper {3}{U}{U}

Creature - Squid Pirate
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom — {6} and 2 life
3/4
Stabilizer

Stabilizer {2}

Artifact
Players can't cycle cards.
"Hold that thought."
—Pemmin, Riptide survivor
  • Scourge
Staff of Compleation

Staff of Compleation {3}

Artifact
{T}, Pay 1 life: Destroy target permanent you own.
{T}, Pay 2 life: Add one mana of any color.
{T}, Pay 3 life: Proliferate.
{T}, Pay 4 life: Draw a card.
{5}: Untap this artifact.
Staff of Domination

Staff of Domination {3}

Artifact
{1}: Untap this artifact.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Staff of Eden, Vault's Key

Staff of Eden, Vault's Key {6}

Legendary Artifact
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
{T}: Draw a card for each permanent you control but don't own.
Staff of Nin

Staff of Nin {6}

Artifact
At the beginning of your upkeep, draw a card.
{T}: This artifact deals 1 damage to any target.
"I have attuned the staff to your screams so that only I may benefit from your pain."
—Volux, disciple of Nin
Staff of Titania

Staff of Titania {2}

Artifact - Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token.
Equip {3}
Staff of Zegon

Staff of Zegon {4}

Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.
Related card: Golgothian Sylex
Staff of the Ages

Staff of the Ages {3}

Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Staff of the Death Magus

Staff of the Death Magus {3}

Artifact
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
A symbol of ambition in ruthless times.
Staff of the Flame Magus

Staff of the Flame Magus {3}

Artifact
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
A symbol of passion in indifferent times.
Staff of the Letter Magus

Staff of the Letter Magus {3}

Artifact
As this artifact enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
A symbol of _________ in _________ times.
  • Unstable
Staff of the Mind Magus

Staff of the Mind Magus {3}

Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
A symbol of sagacity in bewildering times.
Staff of the Sun Magus

Staff of the Sun Magus {3}

Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
A symbol of conviction in uncertain times.
Staff of the Wild Magus

Staff of the Wild Magus {3}

Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
A symbol of ferocity in oppressive times.
Stalked Researcher

Stalked Researcher {1}{U}

Creature - Human Wizard
Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
"Just a shadow. It's only a shadow. Please let it be a shadow."
3/3
  • Duskmourn: House of Horror
Stall Out

Stall Out {1}{U}

Sorcery
Tap target creature or Vehicle, then put three stun counters on it.
Cycling {2}
  • Aetherdrift
Stamp of Approval

Stamp of Approval {3}

Artifact
As this artifact enters, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
A truly symbolic advantage.
  • Unstable
Standardize

Standardize {U}{U}

Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
  • Onslaught
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
"Take your time."
Star Compass

Star Compass {2}

Artifact
This artifact enters tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Star Whale

Star Whale {6}{U}{U}

Creature - Alien Whale
Flying, vigilance
Other creatures you control have ward {2}.
Suspend 6—{1}{U}
8/8
  • Doctor Who 55 660