733 cards found
Symbol of Unsummoning

Symbol of Unsummoning {2}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, The Awakening
Tactical Advantage

Tactical Advantage {W}

Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Talas Air Ship

Talas Air Ship {3}{U}

Creature - Human Pirate
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
3/2
  • Portal Second Age
Talas Explorer

Talas Explorer {1}{U}

Creature - Human Pirate Scout
Flying
When Talas Explorer enters, look at target opponent's hand.
1/1
  • Portal Second Age
Talas Merchant

Talas Merchant {1}{U}

Creature - Human Pirate
The trader let loose a laugh that made all around him check their purses.
1/3
  • Portal Second Age
Talas Researcher

Talas Researcher {4}{U}

Creature - Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared.
From time, knowledge.
From knowledge, power.
1/1
Talas Scout

Talas Scout {1}{U}

Creature - Human Pirate Scout
Flying
"Scouting a battle before you fight it is just good business."
—Jefan, Talas ship captain
1/2
  • Portal Second Age
Talas Warrior

Talas Warrior {1}{U}{U}

Creature - Human Pirate Warrior
Talas Warrior can't be blocked.
The sea is in their blood. Literally.
2/2
  • Portal Second Age
Taoist Hermit

Taoist Hermit {2}{G}

Creature - Human Mystic
Hexproof
Taoists chose to be hermits for many reasons, but all shared one unchanging goal: to follow the Tao.
2/2
  • Portal Three Kingdoms
Taoist Mystic

Taoist Mystic {2}{G}

Creature - Human Mystic
Taoist Mystic can't be blocked by creatures with horsemanship.
By appearing in places miles apart at the same time, Zuo Ci exhibited the mystic's ability to "shrink the land."
2/2
  • Portal Three Kingdoms
Taunt

Taunt {U}

Sorcery
During target player's next turn, creatures that player controls attack you if able.
Taunting Challenge

Taunting Challenge {1}{G}{G}

Sorcery
All creatures able to block target creature this turn do so.
Incensed by their opponents' unrelenting taunts, even wise generals were known to rashly lead their troops into battle—often to disastrous defeats.
  • Portal Three Kingdoms
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Temporary Truce

Temporary Truce {1}{W}

Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye
Theft of Dreams

Theft of Dreams {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
"First they fight, then they sleep, then they dream. And finally I receive my reward."
Thing from the Deep

Thing from the Deep {6}{U}{U}{U}

Creature - Leviathan
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9
Thorn Elemental

Thorn Elemental {5}{G}{G}

Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7/7
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest."
—Mencius, a Chinese philosopher
Thunder Dragon

Thunder Dragon {5}{R}{R}

Creature - Dragon
Flying
When Thunder Dragon enters, it deals 3 damage to each creature without flying.
5/5
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Thundering Wurm

Thundering Wurm {2}{G}

Creature - Wurm
When Thundering Wurm enters, sacrifice it unless you discard a land card.
4/4
  • Portal