31561 cards found
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"The day of spirits; my soul's calm retreat/ Which none disturb!"
—Henry Vaughan, "Silex Scintillans"
Horn of Deafening

Horn of Deafening {4}

Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
"A blast, an echo . . . then silence."
Hornet Cobra

Hornet Cobra {1}{G}{G}

Creature - Snake
First strike
"Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail."
—Rudyard Kipling, The Jungle Books
2/1
  • Legends
Horror of Horrors

Horror of Horrors {3}{B}{B}

Enchantment
Sacrifice a Swamp: Regenerate target black creature.
"And a horror of outer darkness after,/ And dust returneth to dust again."
—Adam Lindsay Gordon, The Swimmer
Hunding Gjornersen

Hunding Gjornersen {3}{W}{U}{U}

Legendary Creature - Human Warrior
Rampage 1
"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."
5/4
Hyperion Blacksmith

Hyperion Blacksmith {1}{R}{R}

Creature - Human Artificer
{T}: You may tap or untap target artifact an opponent controls.
"The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands."
—Henry Wadsworth Longfellow, The Village Blacksmith
2/2
  • Legends
Ichneumon Druid

Ichneumon Druid {1}{G}{G}

Creature - Human Druid
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
1/1
  • Legends
Immolation

Immolation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Imprison

Imprison {B}

Enchantment - Aura
Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
  • Legends
In the Eye of Chaos

In the Eye of Chaos {2}{U}

World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Indestructible Aura

Indestructible Aura {W}

Instant
Prevent all damage that would be dealt to target creature this turn.
Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.
Infernal Medusa

Infernal Medusa {3}{B}{B}

Creature - Gorgon
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
  • Legends
Infinite Authority

Infinite Authority {W}{W}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
  • Legends
Invoke Prejudice

Invoke Prejudice {U}{U}{U}{U}

Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
  • Legends
Ivory Guardians

Ivory Guardians {4}{W}{W}

Creature - Giant Cleric
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.
3/3
Jacques le Vert

Jacques le Vert {1}{R}{G}{W}

Legendary Creature - Human Warrior
Green creatures you control get +0/+2.
Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland.
3/2
Jasmine Boreal

Jasmine Boreal {3}{G}{W}

Legendary Creature - Human
"Peace must prevail, even if the wicked must die."
4/5
Jedit Ojanen

Jedit Ojanen {4}{W}{W}{U}

Legendary Creature - Cat Warrior
Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava.
5/5
Jerrard of the Closed Fist

Jerrard of the Closed Fist {3}{R}{G}{G}

Legendary Creature - Human Knight
Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.
6/5
Johan

Johan {3}{R}{G}{W}

Legendary Creature - Human Wizard
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
5/4
Jovial Evil

Jovial Evil {2}{B}

Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
"Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."
  • Legends
Juxtapose

Juxtapose {3}{U}

Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Karakas

Karakas

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery."
—Emily Dickinson
Kasimir the Lone Wolf

Kasimir the Lone Wolf {4}{W}{U}

Legendary Creature - Human Warrior
Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.
5/3
  • Legends
Keepers of the Faith

Keepers of the Faith {1}{W}{W}

Creature - Human Cleric
And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
2/3