12569 cards found
Auriok Transfixer

Auriok Transfixer {W}

Creature - Human Scout
{W}, {T}: Tap target artifact.
"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."
1/1
  • Mirrodin
Auriok Windwalker

Auriok Windwalker {3}{W}

Creature - Human Wizard
Flying
{T}: Attach target Equipment you control to target creature you control.
Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.
2/3
  • Fifth Dawn
Aurochs Herd

Aurochs Herd {5}{G}

Creature - Aurochs
Trample
When Aurochs Herd enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
4/4
  • Coldsnap
Aurora Champion

Aurora Champion {2}{W}

Creature - Elf Warrior
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Many combatants at Valor's Reach wield glowing weapons to distract their enemies and delight the crowd.
3/2
  • Battlebond
Aurora Eidolon

Aurora Eidolon {3}{W}

Creature - Spirit
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
2/2
  • Dissension
Aurora Griffin

Aurora Griffin {3}{W}

Creature - Griffin
Flying
{W}: Target permanent becomes white until end of turn.
Though a fierce fighter, its true value is that it inspires beleaguered forces.
2/2
  • Planeshift
Auspicious Ancestor

Auspicious Ancestor {3}{W}

Creature - Human Cleric
When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
2/3
  • Mirage
Auto-Key

Auto-Key

Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
  • Unstable
Autochthon Wurm

Autochthon Wurm {10}{G}{G}{G}{W}{W}

Creature - Wurm
Convoke
Trample
The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.
9/14
  • Ravnica: City of Guilds
Automated Artificer

Automated Artificer {2}

Artifact Creature - Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
"I sometimes watch them build more of their kind and wonder: Will there come a day when they no longer need us?"
—Saku, Futurist technician
1/3
  • Kamigawa: Neon Dynasty
Automatic Librarian

Automatic Librarian {3}

Artifact Creature - Construct
When Automatic Librarian enters, scry 2.
Enforcing absolute quiet with extreme prejudice since 3285 AR.
3/2
  • Dominaria United
Autumn Willow and Baron Sengir

Autumn Willow and Baron Sengir {4}{B}{G}

Legendary Creature - Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.)
Flying
Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5
  • Unknown Event
Autumnal Gloom
Ancient of the Equinox

Autumnal Gloom {2}{G}

Enchantment
{B}: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
Card has other part: Ancient of the Equinox
  • Shadows over Innistrad
Avacyn and Griselbrand

Avacyn and Griselbrand {4}{W}{W}{B}{B}

Legendary Creature - Angel Demon
Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
8/8
  • Unknown Event
Avacyn's Collar, the Symbol of Her Church

Avacyn's Collar, the Symbol of Her Church {1}{W}

Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
  • Mystery Booster 2
Avacyn, Guardian Angel

Avacyn, Guardian Angel {2}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance
{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5/4
  • Magic 2015
Avacynian Missionaries
Lunarch Inquisitors

Avacynian Missionaries {3}{W}

Creature - Human Cleric
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
"We come bearing the word of Avacyn and the Lunarch Council."
3/3
Card has other part: Lunarch Inquisitors
  • Shadows over Innistrad
Avacynian Priest

Avacynian Priest {1}{W}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.
1/2
  • Innistrad
Avalanche

Avalanche {X}{2}{R}{R}

Sorcery
Destroy X target snow lands.
"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."
—Disa the Restless, journal entry
  • Ice Age
Avarice Amulet

Avarice Amulet {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of Avarice Amulet.
Equip {2}
Designed by Penny Arcade
  • Magic 2015
Avarice Totem

Avarice Totem {1}

Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.
  • Fifth Dawn
Avaricious Dragon

Avaricious Dragon {2}{R}{R}

Creature - Dragon
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Waste follows want.
4/4
  • Magic Origins
Avatar of Will

Avatar of Will {6}{U}{U}

Creature - Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast.
Flying
5/6
  • Prophecy
Aven Archer

Aven Archer {3}{W}{W}

Creature - Bird Soldier Archer
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
Aimed by the eyes of eagles, their arrows never miss the mark.
2/2
  • Odyssey
Aven Augur

Aven Augur {3}{U}

Creature - Bird Wizard
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
"I have seen the future. It does not include you."
2/2
  • Future Sight