16638 cards found
Arbiter of Knollridge

Arbiter of Knollridge {6}{W}

Creature - Giant Wizard
Vigilance
When Arbiter of Knollridge enters, each player's life total becomes the highest life total among all players.
Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
5/5
Arbor Armament

Arbor Armament {G}

Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
6/6
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"I thank you once more, and I bid you farewell. May your forest grow again in peace."
—Aragorn
1/1
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
5/4
Arboria

Arboria {2}{G}{G}

World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Arc Lightning

Arc Lightning {2}{R}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Arc Trail

Arc Trail {1}{R}

Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Arcane Archery

Arcane Archery {2}{G}

Instant
Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a one-time boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
  • Alchemy Horizons: Baldur's Gate
Arcane Artisan

Arcane Artisan {2}{U}

Creature - Human Wizard
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
0/3
Arcane Bombardment

Arcane Bombardment {4}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Encyclopedia

Arcane Encyclopedia {3}

Artifact
{3}, {T}: Draw a card.
Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.
Related card: Big Spender
Arcane Endeavor

Arcane Endeavor {5}{U}{U}

Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Late at night, when dreams touch a studious mind, bouts of inspiration strike.
  • Forgotten Realms Commander 14 283
Arcane Heist

Arcane Heist {2}{U}{U}

Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher
  • Outlaws of Thunder Junction Commander 13 49
Arcane Laboratory

Arcane Laboratory {2}{U}

Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Arcane Lighthouse

Arcane Lighthouse

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Melee

Arcane Melee {4}{U}

Enchantment
Instant and sorcery spells cost {2} less to cast.
Debates between wizards are never purely academic.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcane Teachings

Arcane Teachings {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3