2369 cards found
Drowned Catacomb

Drowned Catacomb

Land
Drowned Catacomb enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
Drunau Corpse Trawler

Drunau Corpse Trawler {3}{U}

Creature - Zombie
When Drunau Corpse Trawler enters, create a 2/2 black Zombie creature token.
{2}{B}: Target Zombie gains deathtouch until end of turn.
Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.
1/1
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"Once, my guild welcomed outsiders. Too many preyed on our generosity, mistaking it for weakness. No more."
2/1
Dryad's Caress

Dryad's Caress {4}{G}{G}

Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape."
—Rogad, Selesnya initiate
  • Ravnica: City of Guilds
Dueling Grounds

Dueling Grounds {1}{G}{W}

Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
"You think you can stop me?" hissed Tsabo. "I think I can kill you," replied Gerrard.
  • Invasion
Dungeon Master

Dungeon Master {2}{W}{U}

Legendary Planeswalker - Dungeon Master
[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[–6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Loyalty:
1d4+1
  • 2016 Heroes of the Realm
Duskmantle Guildmage

Duskmantle Guildmage {U}{B}

Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player mills two cards.
2/2
  • Gatecrash
Duskmantle Seer

Duskmantle Seer {2}{U}{B}

Creature - Vampire Wizard
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4/4
Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Dust Stalker

Dust Stalker {2}{B}{R}

Creature - Eldrazi
Devoid
Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
The only traces it leaves are silent gusts and prodigious amounts of wreckage.
5/3
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Earthen Goo

Earthen Goo {2}{R}

Creature - Ooze
Trample
Cumulative upkeep {R} or {G}
Earthen Goo gets +1/+1 for each age counter on it.
2/2
  • Coldsnap
Effie, Fast Learner

Effie, Fast Learner {1}{G}{W}

Legendary Creature - Human Survivor
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
3/3
  • Alchemy: Duskmourn
Eladamri's Call

Eladamri's Call {G}{W}

Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Tribal rivalries and petty disputes were laid aside at Eladamri's summons.
Elder Owyn Lyons

Elder Owyn Lyons {2}{W}{U}

Legendary Creature - Human Knight
Artifacts you control have ward {1}.
When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
3/3
  • Fallout 103 631
Elderwood Scion

Elderwood Scion {3}{G}{W}

Creature - Elemental
Trample, lifelink
Spells you cast that target Elderwood Scion cost {2} less to cast.
Spells your opponents cast that target Elderwood Scion cost {2} more to cast.
The Sunbriar druids believe that every life begins in its heart and ends under its hooves.
4/4
Elfhame Palace

Elfhame Palace

Land
Elfhame Palace enters tapped.
{T}: Add {G} or {W}.
The elfhames are the closest thing to "civilization" the elves allow themselves.
Elite Arrester

Elite Arrester {W}

Creature - Human Soldier
{1}{U}, {T}: Tap target creature.
"Hold it! I need to see your papers."
0/3
  • Ravnica Allegiance
Elite Guardmage

Elite Guardmage {2}{W}{U}

Creature - Human Wizard
Flying
When Elite Guardmage enters, you gain 3 life and draw a card.
"Be careful. You'll have more than Dovin to contend with if you hope to breach New Prahv."
—Lavinia, to Chandra Nalaar
2/3
  • War of the Spark
Elite Headhunter

Elite Headhunter {B/R}{B/R}{B/R}{B/R}

Creature - Human Knight
Menace
{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Nothing remains of his foes but the gripping story of their downfall.
2/3
  • Throne of Eldraine
Ellivere of the Wild Court

Ellivere of the Wild Court {2}{G}{W}

Legendary Creature - Human Knight
Whenever Ellivere of the Wild Court enters or attacks, create a Virtuous Role token attached to another target creature you control.
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4/4
  • Wilds of Eldraine Commander 2 36 57
Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant {1}{R}{G}

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Friends forever
3/2
Elminster

Elminster {3}{W}{U}

Legendary Planeswalker - Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.
[+2]: Draw a card, then scry 2.
[–3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
Loyalty:
5
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 274 362
Eloise, Nephalia Sleuth

Eloise, Nephalia Sleuth {3}{U}{B}

Legendary Creature - Human Rogue
Whenever another creature you control dies, investigate.
Whenever you sacrifice a token, surveil 1.
4/4
Elusive Tormentor
Insidious Mist

Elusive Tormentor {2}{B}{B}

Creature - Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor.
Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.
4/4
Card has other part: Insidious Mist