7416 cards found
Spawning Grounds

Spawning Grounds {6}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
It's the only water source in miles of desert, but the local tribes avoid it at all costs.
Spawnwrithe

Spawnwrithe {2}{G}

Creature - Elemental
Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
2/2
Speaker of the Heavens

Speaker of the Heavens {W}

Creature - Human Cleric
Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
"All are welcome in the angels' light."
1/1
Spectator Seating

Spectator Seating

Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
The loudest and most heartfelt cheers come from the cheap seats.
Spectral Bears

Spectral Bears {1}{G}

Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are bears—or spirits—that guard caravans passing through the forest."
—Gulsen, abbey matron
3/3
Related card: Apocalypse Chime
Spectral Force

Spectral Force {3}{G}{G}

Creature - Elemental Spirit
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
"The spirits of old have not left us unguarded."
—Uros, Pendelhaven elder
8/8
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
Spectral Grasp

Spectral Grasp {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Enchanted creature can't block creatures you control.
Spectral Lynx

Spectral Lynx {1}{W}

Creature - Cat Spirit
Protection from green
{B}: Regenerate Spectral Lynx.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
2/1
Spectral Procession

Spectral Procession {2/W}{2/W}{2/W}

Sorcery
Create three 1/1 white Spirit creature tokens with flying.
"I need never remember my past associates, my victims, my mistakes. Innistrad preserves them all for me."
—Sorin Markov
Spectral Searchlight

Spectral Searchlight {3}

Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
Spectral Shepherd

Spectral Shepherd {2}{W}

Creature - Spirit
Flying
{1}{U}: Return target Spirit you control to its owner's hand.
2/2
Spectral Shield

Spectral Shield {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
"What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?"
—Gerda Äagesdotter, Archmage of the Unseen
Speedway Fanatic

Speedway Fanatic {1}{R}

Creature - Human Pilot
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
2/1
Spell Blast

Spell Blast {X}{U}

Instant
Counter target spell with mana value X.
Call it the thinking mage's version of brute force.
Spell Burst

Spell Burst {X}{U}

Instant
Buyback {3}
Counter target spell with mana value X.
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
Spell Queller

Spell Queller {1}{W}{U}

Creature - Spirit
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2/3
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Spell Swindle

Spell Swindle {3}{U}{U}

Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value.
Spellbook

Spellbook {0}

Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Spellseeker

Spellseeker {2}{U}

Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Mages and warriors recruited from across Kylem display their skills at Valor's Reach.
1/1
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite.
"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis
0/4