6169 cards found
Warped Researcher

Warped Researcher {4}{U}

Creature - Human Wizard Mutant
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn.
New insights yield new senses.
3/4
  • Legions
Warrant

Warrant {W/U}{W/U}

Instant
Put target attacking or blocking creature on top of its owner's library.
Card has other part: Warden
  • Ravnica Allegiance
Warrior Angel

Warrior Angel {4}{W}{W}

Creature - Angel Warrior
Flying
Whenever Warrior Angel deals damage, you gain that much life.
She represents not hope, but hope's desperate fury.
3/4
  • Stronghold
Warrior en-Kor

Warrior en-Kor {W}{W}

Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
2/2
Warrior's Charge

Warrior's Charge {2}{W}

Sorcery
Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
Warrior's Honor

Warrior's Honor {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
—Asmira, holy avenger
Warrior's Stand

Warrior's Stand {1}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Wash Out

Wash Out {3}{U}

Sorcery
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."
—Sydri, galvanic genius
Watcher Sliver

Watcher Sliver {3}{W}

Creature - Sliver
All Sliver creatures get +0/+2.
"I have spied them, wandering and watching—but for what? I fear they watch for us."
—Yonat of Amrou
2/2
  • Time Spiral
Watcher for Tomorrow

Watcher for Tomorrow {1}{U}

Creature - Human Wizard
Hideaway
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
2/1
  • Modern Horizons
Watcher in the Mist

Watcher in the Mist {3}{U}{U}

Creature - Spirit
Flying
When Watcher in the Mist enters the battlefield, surveil 2.
3/4
  • Guilds of Ravnica
Watcher of the Roost

Watcher of the Roost {2}{W}

Creature - Bird Soldier
Flying
Morph—Reveal a white card in your hand.
When Watcher of the Roost is turned face up, you gain 2 life.
2/1
Watchful Giant

Watchful Giant {5}{W}

Creature - Giant Soldier
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
  • Ravnica Allegiance
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4
Water Servant

Water Servant {2}{U}{U}

Creature - Elemental
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
—Jestus Dreya, Of Elements and Eternity
3/4
Water Wurm

Water Wurm {U}

Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."—Old Fishbones, Martyne river guide
2/3
Waterfront Bouncer

Waterfront Bouncer {1}{U}

Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
1/1
Waterkin Shaman

Waterkin Shaman {1}{U}

Creature - Elemental Shaman
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
"They come to drink, to bathe, and—I believe—to play."
2/1
  • Core Set 2020
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Waterspout Djinn

Waterspout Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
"Fly us higher, out of its storm."
—Sisay, captain of the Weatherlight
4/4
Waterspout Elemental

Waterspout Elemental {3}{U}{U}

Creature - Elemental
Kicker {U}
Flying
When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4
  • Planeshift
Waterspout Weavers

Waterspout Weavers {3}{U}{U}

Creature - Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3
  • Morningtide
Watertrap Weaver

Watertrap Weaver {2}{U}

Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The river is a powerful friend.
2/2
  • Ixalan
Waterwhirl

Waterwhirl {4}{U}{U}

Instant
Return up to two target creatures to their owners' hands.
"Be as water: untamed and unheld, yet inexorably flowing toward a greater goal."
—Shensu, Riverwheel mystic
  • Khans of Tarkir