29397 cards found
Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.
Defend the Hearth

Defend the Hearth {1}{G}

Instant
Prevent all combat damage that would be dealt to players this turn.
The defenders said not a word. Their shields, spears, and stances were warning enough.
  • Theros
Defender en-Vec

Defender en-Vec {3}{W}

Creature - Human Cleric
Fading 4
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2/4
  • Nemesis
Defender of Chaos

Defender of Chaos {2}{R}

Creature - Human Knight
Flash
Protection from white
Some knights will not follow orders—only disorder.
2/1
  • Urza's Legacy
Defender of Law

Defender of Law {2}{W}

Creature - Human Knight
Flash
Protection from red
"It is not my place to question Radiant's rule. I exist to enforce her will."
2/1
  • Urza's Legacy
Defender of the Order

Defender of the Order {3}{W}

Creature - Human Cleric
Morph {W}{W}
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
2/4
  • Legions
Defender of the Queue

Defender of the Queue {3}{W}

Creature - Centaur Soldier
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
3/3
  • Mystery Booster 2
Defenders of Humanity

Defenders of Humanity {X}{2}{W}

Enchantment
When Defenders of Humanity enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.
{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
  • Warhammer 40,000 Commander 11 11★
Defenestrate

Defenestrate {2}{B}

Instant
Destroy target creature without flying.
The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor.
Defenestrated Phantom

Defenestrated Phantom {4}{W}{W}

Creature - Spirit
Flying
Disguise {4}{W}
"Never parley near high windows."
—Teysa
4/3
  • Murders at Karlov Manor
Defense Grid

Defense Grid {2}

Artifact
Each spell costs {3} more to cast except during its controller's turn.
It lights up the sky, beckoning enemies only to repel them.
Defense of the Heart

Defense of the Heart {3}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"And as the rose began to bloom, the curse of Redtooth Keep began, at last, to wither."
—Curse of the Werefox
Defensive Formation

Defensive Formation {W}

Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life."
—Song of All, canto 873
  • Urza's Saga
Defensive Maneuvers

Defensive Maneuvers {3}{W}

Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
"Only on the battlefield can we repay all the Order has given us."
  • Onslaught
Defensive Stance

Defensive Stance {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/+1.
"It isn't for fighting. It's for when the fighting's gone bad."
—Kara Vrist, Mirran resistance
  • New Phyrexia
Defiant Bloodlord

Defiant Bloodlord {5}{B}{B}

Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
Defiant Elf

Defiant Elf {G}

Creature - Elf
Trample
"I lost one home when Yavimaya was destroyed. I will not lose another."
1/1
  • Legions
Defiant Falcon

Defiant Falcon {1}{W}

Creature - Rebel Bird
Flying
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1
  • Nemesis
Defiant Greatmaw

Defiant Greatmaw {2}{G}

Creature - Hippo
When Defiant Greatmaw enters, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
4/5
Defiant Khenra

Defiant Khenra {1}{R}

Creature - Jackal Warrior
There were those who saw the death of the gods and the city's collapse as a final test of worth. Some believed it meant the God-Pharaoh had been killed. Only a few realized they had been deceived.
2/2
  • Hour of Devastation
Defiant Ogre

Defiant Ogre {5}{R}

Creature - Ogre Warrior
When Defiant Ogre enters, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.
"I have no clan, but I still have purpose."
3/5
Defiant Salvager

Defiant Salvager {2}{B}

Creature - Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
"I didn't survive that crash just so I could fall to the likes of you."
2/2
Defiant Stand

Defiant Stand {1}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
  • Portal
Defiant Strike

Defiant Strike {W}

Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"My family was saved thanks to a single Boros soldier. It's why I joined the Legion. I will be the protector now."
Related card: Recruit Instructor
Defiant Survivor

Defiant Survivor {2}{G}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.
"The dark should be scared of me!"
3/2
  • Duskmourn: House of Horror