6775 cards found
The Trickster-God's Heist

The Trickster-God's Heist {2}{U}{B}

Enchantment - Saga
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.
  • Kaldheim
The Triumph of Anax

The Triumph of Anax {2}{R}

Enchantment - Saga
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control.
  • Theros Beyond Death
The Trivia Mastermind

The Trivia Mastermind {1}{U}{B}{R}

Legendary Creature - Human Gamer
{1}, {T}: Look at the top three cards of your library. Choose one of them that isn't a playtest card and say its name, then choose a category among power, toughness, or mana value. An opponent guesses in that category about that card, then reveal the card. If they guessed incorrectly, put the card into your hand. Then, put each card not put into your hand this way on the bottom of your library in any order.
1/4
  • Unknown Event
The True Scriptures
Sheoldred

The True Scriptures

Enchantment - Saga
(Color indicator: The True Scriptures is black)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield.
Card has other part: Sheoldred
The Twelfth Doctor

The Twelfth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
The Underworld Cookbook

The Underworld Cookbook {1}

Artifact
{T}, Discard a card: Create a Food token.
{4}, {T}, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.
Related card: Asmoranomardicadaistinaculdacar
  • Modern Horizons 2 240 434
The Unknown Wizard

The Unknown Wizard {2}{W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
Eminence — As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost {1} less to cast.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Prize Card for the Unknown events at MagicCon Las Vegas, October 25-27, 2024
6/6
  • Unknown Event
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
It is madness that drives men to seek forbidden knowledge, and madness has given it form.
6/7
Related card: Sift Through Sands
The Ur-Dragon

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
The Valeyard

The Valeyard {2}{U}{B}{R}

Legendary Creature - Time Lord Noble
If an opponent would face a villainous choice, they face that choice an additional time.
While voting, you may vote an additional time.
"The most damning is still to come. And when I have finished, this court will demand your life!"
4/5
The Value Knight

The Value Knight {3}{U}

Legendary Creature - Human Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
NAME
1/1
  • Unknown Event
The Wanderer

The Wanderer {3}{W}

Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.
[–2]: Exile target creature with power 4 or greater.
Loyalty:
5
The Wandering Emperor

The Wandering Emperor {2}{W}{W}

Legendary Planeswalker
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[–1]: Create a 2/2 white Samurai creature token with vigilance.
[–2]: Exile target tapped creature. You gain 2 life.
Loyalty:
3
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4
  • Duskmourn: House of Horror Promos 41p 41s
  • Duskmourn: House of Horror 41 351 406
The War Doctor

The War Doctor {2}{R}{W}

Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
The War Games

The War Games {2}{W}{W}

Enchantment - Saga
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
  • Doctor Who 30 635
The War in Heaven

The War in Heaven {3}{B}{B}{B}

Enchantment - Saga
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
  • Warhammer 40,000 Commander 69 69★
The Watcher in the Water

The Watcher in the Water {3}{U}{U}

Legendary Creature - Kraken
The Watcher in the Water enters tapped with nine stun counters on it.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9/9
The Water Maro

The Water Maro {1}{W}{U}{G}

Legendary Creature - Elemental
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
DESTROY
*/*
  • Unknown Event
The Weatherseed Treaty

The Weatherseed Treaty {2}{G}

Enchantment - Saga
Read ahead
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
  • Dominaria United
The Weekly Princess

The Weekly Princess {1}{R}{G}

Legendary Creature - Human Noble
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.)
Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.
When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
3/3
  • Unknown Event
The Wheeling Runner

The Wheeling Runner {3}{R}

Legendary Creature - Splinter Gamer
You may spend any type of mana to cast cards that didn't start in your deck.
Whenever The Wheeling Runner deals combat damage to a player, you may discard your hand. If you do, choose four Vintage-legal cards at random. Add those cards to your hand. (The "Random Card" feature on a search site may help.)
Ready to run (You can have two commanders if both have ready to run.)
3/4
  • Unknown Event
The Wiley Speedster

The Wiley Speedster {3}{R}

Legendary Creature - Human Artificer
At the beginning of combat on your turn, choose one —
• Target creature gets +1/+0 and gains haste until end of turn.
• The Wiley Speedster deals 1 damage to any target.
• Create a Treasure token.
3/2
  • Unknown Event
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
The Wise Sable

The Wise Sable {4}{W}{R}{G}

Legendary Creature - Elder Sable Judge
Judge Call! — When The Wise Sable enters the battlefield, choose one of the following six cards at random: Blood Moon; Enraging Licid; Humility; Life and Limb; Opalescence; Yavimaya, Cradle of Growth. Create a token that's a copy of the chosen card. (One easy way to determine is to roll a D6.)
5/5
  • Unknown Event