8490 cards found
Riot Control

Riot Control {2}{W}

Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."
—Isperia
Riot Spikes

Riot Spikes {B/R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
"How kind," she thought. "They've filled another room with claw sharpeners."
Rip-Clan Crasher

Rip-Clan Crasher {R}{G}
(Aplastadora del Clan Rip)

Creature - Human Warrior
Haste
2/2
Ripjaw Raptor

Ripjaw Raptor {2}{G}{G}

Creature - Dinosaur
Enrage — Whenever this creature is dealt damage, draw a card.
Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.
4/5
Related card: Scalespeaker Shepherd
Ripples of Potential

Ripples of Potential {1}{U}

Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
  • Edge of Eternities Commander
  • The Lost Caverns of Ixalan Commander 45 77
Riptide Island

Riptide Island

Plane - Dominaria
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
  • March of the Machine Commander
Riptide Replicator

Riptide Replicator {X}{4}
(Reproductor Resaca)

Artifact
As this artifact enters, choose a color and a creature type.
This artifact enters with X charge counters on it.
{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
Riptide Survivor

Riptide Survivor {2}{U}

Creature - Human Wizard
Morph {1}{U}{U}
When this creature is turned face up, discard two cards, then draw three cards.
2/1
Rise

Rise {U}{B}

Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Card has other part: Fall
Rise and Shine

Rise and Shine {1}{U}

Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U}
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
Rise from the Tides

Rise from the Tides {5}{U}

Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa
Rise of the Dark Realms

Rise of the Dark Realms {7}{B}{B}

Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
"You can't destroy everything! People will always have dreams!"
—Terra Branford
Risen Reef

Risen Reef {1}{G}{U}

Creature - Elemental
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1/1
Rishkar's Expertise

Rishkar's Expertise {4}{G}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."
Rishkar, Peema Renegade

Rishkar, Peema Renegade {2}{G}

Legendary Creature - Elf Druid
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
"Aether is the soul of Kaladesh, and all souls should be free."
2/2
Rite of Flame

Rite of Flame {R}
(The Blades of Chaos Bond)

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Once attached, the chains remained so. Chained and seared to the flesh—a part of the bearer's body.
Rite of Passage

Rite of Passage {2}{G}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.
"Nice moves, Laura. Now let's have some real fun. Danger Room, remove all safety protocols."
—Logan, Wolverine
Rite of Replication

Rite of Replication {2}{U}{U}

Sorcery
Kicker {5}
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
"Eorzea is mine by right!"
Rite of the Raging Storm

Rite of the Raging Storm {3}{R}{R}

Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Rith, the Awakener

Rith, the Awakener {3}{R}{G}{W}

Legendary Creature - Dragon
Flying
Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.