7149 cards found
Sunbird's Invocation

Sunbird's Invocation {5}{R}

Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sunblast Angel

Sunblast Angel {4}{W}{W}

Creature - Angel
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
"The light of love shines brightly through even the smallest cracks. All shall be illuminated."
—Song of All, canto 903
4/5
Sundering Growth

Sundering Growth {G/W}{G/W}

Instant
Destroy target artifact or enchantment, then populate.
"One day every pillar will be a tree and every hall a glade."
—Trostani
Sundering Titan

Sundering Titan {8}

Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7/10
Sundown Pass

Sundown Pass

Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
"This is the day the Sun expands. Welcome to the end of the world."
—The Ninth Doctor
Sunforger

Sunforger {3}

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
Sunfrill Imitator

Sunfrill Imitator {2}{G}

Creature - Dinosaur
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.
3/3
  • The Lost Caverns of Ixalan Commander 62 94
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.
Sunhome Guildmage

Sunhome Guildmage {R}{W}

Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2/2
Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Stranded far from home, the FMS Northern Star is a rusting hulk crewed by ghouls.
Sunken Hope

Sunken Hope {3}{U}{U}

Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus
Sunlance

Sunlance {W}

Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
Related card: Strafe
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
"Must have been something to see a movie on a screen that big."
—Preston Garvey
Sunrise Sovereign

Sunrise Sovereign {5}{R}

Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.
5/5
Sunscape Battlemage

Sunscape Battlemage {2}{W}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscorch Regent

Sunscorch Regent {3}{W}{W}

Creature - Dragon
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
"We trust in the scalelords, bringers of justice that none can escape."
—Urdnan, Dromoka warrior
4/3
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
"To the Divide they came. In the Divide, they rest."
—Ulysses
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sunspear Shikari

Sunspear Shikari {1}{W}

Creature - Cat Soldier
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
2/2
Related card: Bladehold Cleaver
Suntouched Myr

Suntouched Myr {3}

Artifact Creature - Myr
Sunburst
As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.
0/0
Super Mutant Scavenger

Super Mutant Scavenger {4}{G}

Creature - Mutant Warrior
Trample
When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Out in the wastelands, everything's a steal.
5/5
  • Fallout 85 613
Supernatural Stamina

Supernatural Stamina {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
Suppress

Suppress {2}{B}

Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Supreme Phantom

Supreme Phantom {1}{U}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
A king's knowledge does not vanish when the heart stops beating.
1/3