6978 cards found
Swarm Surge

Swarm Surge {2}{B}

Sorcery
Devoid
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.
  • Battle for Zendikar
Swarming of Moria

Swarming of Moria {2}{R}

Sorcery
Create a Treasure token.
Amass Orcs 2.
  • The Lord of the Rings: Tales of Middle-earth 150 601
Swashbuckler Extraordinaire

Swashbuckler Extraordinaire {2}{R}

Creature - Dragon Rogue Warrior
When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token.
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
2/2
Swat

Swat {1}{B}{B}

Instant
Destroy target creature with power 2 or less.
Cycling {2}
Few who cross Phage have the chance to repeat the mistake.
Sweep Away

Sweep Away {2}{U}

Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
The Roil takes many forms. It also takes many victims.
Sweettooth Witch

Sweettooth Witch {2}{B}

Creature - Human Warlock
When Sweettooth Witch enters the battlefield, create a Food token.
{2}, Sacrifice a Food: Target player loses 2 life.
"Try some pie! Your brother helped make it, and he really poured his heart into it."
3/2
  • Wilds of Eldraine
Sweltering Suns

Sweltering Suns {1}{R}{R}

Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling {3}
The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.
Swift End

Swift End {1}{B}{B}

Instant - Adventure
Destroy target creature or planeswalker. You lose 2 life.
Card has other part: Murderous Rider
Related card: Raddic, Tal Zealot
Swift Warden

Swift Warden {1}{G}{G}

Creature - Merfolk Warrior
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn.
A warning shout would take too long.
3/3
  • Rivals of Ixalan
Swimmer in Nightmares

Swimmer in Nightmares {2}{U}

Creature - Nightmare Merfolk
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.
Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.
Ashiok's minions plumb the depths of the ocean and the psyche.
1/4
  • Theros Beyond Death
Swindler's Scheme

Swindler's Scheme {2}{U}

Enchantment
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
  • New Capenna Commander 88 96
Swine Rebellion

Swine Rebellion {2}{G}

Sorcery
If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Sword of Body and Mind

Sword of Body and Mind {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
  • Phyrexia: All Will Be One Promos 244p 244s
  • Phyrexia: All Will Be One 244 359
Sword of Hearth and Home

Sword of Hearth and Home {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Sword of Once and Future

Sword of Once and Future {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip {2}
  • March of the Machine Promos 265p 265s
  • March of the Machine 265 375
Sword of Sinew and Steel

Sword of Sinew and Steel {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}
Sword of Truth and Justice

Sword of Truth and Justice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.
Equip {2}
Related card: Contagion Dispenser
Sword of Vengeance

Sword of Vengeance {3}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Sword of War and Peace

Sword of War and Peace {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}
Sword of Wealth and Power

Sword of Wealth and Power {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}