31072 cards found
Darting Merfolk

Darting Merfolk {1}{U}

Creature - Merfolk
{U}: Return this creature to its owner's hand.
You might as well try to catch water with a net.
1/1
Daru Cavalier

Daru Cavalier {3}{W}

Creature - Human Soldier
First strike
When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2
  • Onslaught
Daru Encampment

Daru Encampment

Land
{T}: Add {C}.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Daru Healer

Daru Healer {2}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {W}
1/2
  • Onslaught
Daru Lancer

Daru Lancer {4}{W}{W}

Creature - Human Soldier
First strike
Morph {2}{W}{W}
Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
3/4
  • Onslaught
Daru Mender

Daru Mender {W}

Creature - Human Cleric
Morph {W}
When this creature is turned face up, regenerate target creature.
1/1
  • Legions
Daru Sanctifier

Daru Sanctifier {3}{W}

Creature - Human Cleric
Morph {1}{W}
When this creature is turned face up, destroy target enchantment.
1/4
  • Legions
Daru Spiritualist

Daru Spiritualist {1}{W}

Creature - Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
He lifts the spirits of his people so they may descend in wrath upon their foes.
1/1
Daru Stinger

Daru Stinger {3}{W}

Creature - Soldier
Amplify 1
{T}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
1/1
  • Legions
Daru Warchief

Daru Warchief {2}{W}{W}

Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
His victories speak for him.
1/1
  • Scourge
Dash Hopes

Dash Hopes {B}{B}

Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
"Focus an enemy's mind on what's already gone, and it's easier to take away more."
—Holux, stronghold racketeer
Dashing Bloodsucker

Dashing Bloodsucker {3}{B}

Creature - Vampire Warrior
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.
"There are worse things here than vampires."
2/5
  • Duskmourn: House of Horror
Daughter of Autumn

Daughter of Autumn {2}{G}{G}

Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
—Gulsen, Abbey Matron
2/4
Related card: Apocalypse Chime
  • Homelands
Daunting Defender

Daunting Defender {4}{W}

Creature - Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
"I will wield the stone of my homeland as though it were the fists of the Ancestor."
3/3
  • Onslaught
Dauntless Aven

Dauntless Aven {2}{W}

Creature - Bird Warrior
Flying
Whenever this creature attacks, untap target creature you control.
In the chaos brought by the new gods, swift-winged aven served as pathfinders, leading the last of the people away from the ruins of Naktamun.
2/1
Dauntless Bodyguard

Dauntless Bodyguard {W}

Creature - Human Knight
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.
2/1
Related card: Raddic, Tal Zealot
Dauntless Cathar

Dauntless Cathar {2}{W}

Creature - Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
"The harder they try to extinguish my faith, the brighter it burns in the darkness."
3/2
Dauntless Dismantler

Dauntless Dismantler {1}{W}

Creature - Human Artificer
Artifacts your opponents control enter tapped.
{X}{X}{W}, Sacrifice this creature: Destroy each artifact with mana value X.
To their dismay, Brazen Coalition explorers soon found that the Oltec were not impressed by cannons.
1/4
  • The Lost Caverns of Ixalan
Dauntless Dourbark

Dauntless Dourbark {3}{G}

Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
This creature has trample as long as you control another Treefolk.
*/*
Dauntless Escort

Dauntless Escort {1}{G}{W}

Creature - Rhino Soldier
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
3/3
Dauntless Onslaught

Dauntless Onslaught {2}{W}

Instant
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
—Cymede, queen of Akros
Dauntless River Marshal

Dauntless River Marshal {1}{W}

Creature - Human Soldier
This creature gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.
"Thieves and squid squirm the same way when you capture them."
2/1
  • Magic 2015
Dauntless Scrapbot

Dauntless Scrapbot {3}

Artifact Creature - Robot
When this creature enters, exile each opponent's graveyard. Create a Lander token.
The wastelands of yesterday's colonies will pave the road to tomorrow's.
3/1
  • Edge of Eternities
Dauntless Survivor

Dauntless Survivor {1}{G}

Creature - Human Warrior
When this creature enters, put a +1/+1 counter on target creature.
"I've got a little surprise for you, beasties! Come and get it!"
1/1
  • Zendikar Rising
Dauntless Unity

Dauntless Unity {1}{W}

Instant
Kicker {1}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.