29397 cards found
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Deepmuck Desperado

Deepmuck Desperado {2}{U}

Creature - Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
"Heard you've been horning in on my turf. How about I introduce you to some surf?"
2/4
  • Outlaws of Thunder Junction
Deeproot Champion

Deeproot Champion {1}{G}

Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
1/1
Deeproot Elite

Deeproot Elite {1}{G}

Creature - Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
1/1
Deeproot Historian

Deeproot Historian {3}{G}

Creature - Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace.
"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."
3/3
  • The Lost Caverns of Ixalan Commander 59 91
Deeproot Pilgrimage

Deeproot Pilgrimage {1}{U}

Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"
  • The Lost Caverns of Ixalan Promos 52p 52s
  • The Lost Caverns of Ixalan 52 361
Deeproot Warrior

Deeproot Warrior {1}{G}

Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
"We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us."
—Shaper Falani
2/2
  • Ixalan
Deeproot Waters

Deeproot Waters {2}{U}

Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof.
A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.
Deeproot Wayfinder

Deeproot Wayfinder {1}{G}

Creature - Merfolk Scout
Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped.
Her warning raced through the roots and rivers of Ixalan: prepare for war.
2/3
  • March of the Machine Promos 184p 184s
  • March of the Machine 184 369
Deeptread Merrow

Deeptread Merrow {1}{U}

Creature - Merfolk Rogue
{U}: Deeptread Merrow gains islandwalk until end of turn.
"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."
2/1
  • Lorwyn
Deepwater Hypnotist

Deepwater Hypnotist {1}{U}

Creature - Merfolk Wizard
Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
"Watch the waves too long, and you may never look away."
—Meletian proverb
2/1
  • Born of the Gods
Deepwood Denizen

Deepwood Denizen {2}{G}

Creature - Elf Warrior
Vigilance
{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
"You didn't come all this way just to bother me, did you? Say your piece and be gone."
3/2
Deepwood Drummer

Deepwood Drummer {1}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
His drums echo Deepwood's heartbeat.
1/1
  • Mercadian Masques
Deepwood Elder

Deepwood Elder {G}{G}

Creature - Dryad Spellshaper
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.
2/2
  • Mercadian Masques
Deepwood Ghoul

Deepwood Ghoul {2}{B}

Creature - Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
2/1
Deepwood Legate

Deepwood Legate {3}{B}

Creature - Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
1/1
Deepwood Tantiv

Deepwood Tantiv {4}{G}

Creature - Beast
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
2/4
  • Mercadian Masques
Deepwood Wolverine

Deepwood Wolverine {G}

Creature - Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
1/1
  • Mercadian Masques
Defabricate

Defabricate {1}{U}

Instant
Choose one —
• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
  • The Brothers' War
Deface

Deface {R}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
"Leave no stone unturned."
—Ruric Thar
  • Ravnica Allegiance
Defang

Defang {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.
  • Avacyn Restored
Defeat

Defeat {1}{B}

Sorcery
Destroy target creature with power 2 or less.
"Wars are decided one life at a time."
—Gvar Barzeel, Kolaghan warrior
Defective Detective

Defective Detective {2}{U}

Creature - Human Spy
Defective Detective can't be blocked.
When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Nothing gets by her . . . except the evidence, the motive, and the culprit.
2/1
  • Unstable
Defend the Campus

Defend the Campus {3}{W}

Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended.
Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.